Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Conrad Irwin

👤 Person
459 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Zed with Conrad Irwin

Yep. I'm Conrad. I work at Zed, which is trying to build the next generation of text editor. Coding at the speed of thought is our motto. Prior to Zed, I built Superhuman, which is also focused on speed, building the fastest email client in the world. So I really like building tools that make people get what they need to get done faster and easier. And that's how I found myself working on Zed.

Rust in Production
Zed with Conrad Irwin

Yep. I'm Conrad. I work at Zed, which is trying to build the next generation of text editor. Coding at the speed of thought is our motto. Prior to Zed, I built Superhuman, which is also focused on speed, building the fastest email client in the world. So I really like building tools that make people get what they need to get done faster and easier. And that's how I found myself working on Zed.

Rust in Production
Zed with Conrad Irwin

Yep. I'm Conrad. I work at Zed, which is trying to build the next generation of text editor. Coding at the speed of thought is our motto. Prior to Zed, I built Superhuman, which is also focused on speed, building the fastest email client in the world. So I really like building tools that make people get what they need to get done faster and easier. And that's how I found myself working on Zed.

Rust in Production
Zed with Conrad Irwin

I think there's kind of two approaches to think about. One of which is, as you look at the world today, everything is collaborative by default. People are designing in Figma, docs are in Google Docs, and then programmers are still stuck, kind of each person editing their own file and then git commit, git push. Oh no, what happened to my git commits?

Rust in Production
Zed with Conrad Irwin

I think there's kind of two approaches to think about. One of which is, as you look at the world today, everything is collaborative by default. People are designing in Figma, docs are in Google Docs, and then programmers are still stuck, kind of each person editing their own file and then git commit, git push. Oh no, what happened to my git commits?

Rust in Production
Zed with Conrad Irwin

I think there's kind of two approaches to think about. One of which is, as you look at the world today, everything is collaborative by default. People are designing in Figma, docs are in Google Docs, and then programmers are still stuck, kind of each person editing their own file and then git commit, git push. Oh no, what happened to my git commits?

Rust in Production
Zed with Conrad Irwin

It seems ludicrous that we don't have real-time collaboration for code. And so that was one of the key kind of design things is how do we build real-time collaboration incorrectly? But we knew that if we wanted to persuade people that they wanted to use that, it also needed to be better than what's out there.

Rust in Production
Zed with Conrad Irwin

It seems ludicrous that we don't have real-time collaboration for code. And so that was one of the key kind of design things is how do we build real-time collaboration incorrectly? But we knew that if we wanted to persuade people that they wanted to use that, it also needed to be better than what's out there.

Rust in Production
Zed with Conrad Irwin

It seems ludicrous that we don't have real-time collaboration for code. And so that was one of the key kind of design things is how do we build real-time collaboration incorrectly? But we knew that if we wanted to persuade people that they wanted to use that, it also needed to be better than what's out there.

Rust in Production
Zed with Conrad Irwin

And if you compare it to something like a VS Code, you can take the browser emulator and the extensions APIs and all of that stuff that makes VS Code kind of slow and clunky and rebuild it natively in Rust and using an actual fast GPU native rendering. So taking more of kind of like the React approach and like a game would be built.

Rust in Production
Zed with Conrad Irwin

And if you compare it to something like a VS Code, you can take the browser emulator and the extensions APIs and all of that stuff that makes VS Code kind of slow and clunky and rebuild it natively in Rust and using an actual fast GPU native rendering. So taking more of kind of like the React approach and like a game would be built.

Rust in Production
Zed with Conrad Irwin

And if you compare it to something like a VS Code, you can take the browser emulator and the extensions APIs and all of that stuff that makes VS Code kind of slow and clunky and rebuild it natively in Rust and using an actual fast GPU native rendering. So taking more of kind of like the React approach and like a game would be built.

Rust in Production
Zed with Conrad Irwin

On the other side, you have things like Vim, which are fast and people love them for the speed and the ease, but they don't work with any of the modern tools. So you spend all your time configuring language servers and like breaking plugins and fixing plugins and breaking plugins.

Rust in Production
Zed with Conrad Irwin

On the other side, you have things like Vim, which are fast and people love them for the speed and the ease, but they don't work with any of the modern tools. So you spend all your time configuring language servers and like breaking plugins and fixing plugins and breaking plugins.

Rust in Production
Zed with Conrad Irwin

On the other side, you have things like Vim, which are fast and people love them for the speed and the ease, but they don't work with any of the modern tools. So you spend all your time configuring language servers and like breaking plugins and fixing plugins and breaking plugins.

Rust in Production
Zed with Conrad Irwin

And so we wanted to make something that had this kind of trio of collaborative, extremely fast and just works out of the box. So really helping people get their work done, like not spending time configuring your editor, if that makes sense.

Rust in Production
Zed with Conrad Irwin

And so we wanted to make something that had this kind of trio of collaborative, extremely fast and just works out of the box. So really helping people get their work done, like not spending time configuring your editor, if that makes sense.

Rust in Production
Zed with Conrad Irwin

And so we wanted to make something that had this kind of trio of collaborative, extremely fast and just works out of the box. So really helping people get their work done, like not spending time configuring your editor, if that makes sense.

Rust in Production
Zed with Conrad Irwin

Well, before it did exist, I kept switching between NeoVim and VS Code. VS Code, because I like the language servers and all of that stuff, but it would just frustrate me too often. So I'd go back to NeoVim where I know how to be productive. And so I've spent a lot of my time making Zed's Vim mode work for me and for the other people who use Vim. So that's been fun.

Rust in Production
Zed with Conrad Irwin

Well, before it did exist, I kept switching between NeoVim and VS Code. VS Code, because I like the language servers and all of that stuff, but it would just frustrate me too often. So I'd go back to NeoVim where I know how to be productive. And so I've spent a lot of my time making Zed's Vim mode work for me and for the other people who use Vim. So that's been fun.

← Previous Page 1 of 23 Next →