Emily Sondering
👤 PersonAppearances Over Time
Podcast Appearances
So I reposted one of my videos. And then that video got 2 million views. I gained 6,000 followers overnight. And in three months, I gained 50,000 followers.
So I reposted one of my videos. And then that video got 2 million views. I gained 6,000 followers overnight. And in three months, I gained 50,000 followers.
So it was like, I guess, slow-ish in the first few months. And then it was like explosion. And... I learned to like making the videos, I should say. Eventually, I stopped seeing it as a chore. And yeah, I'm in this extremely fortunate position where I think for a lot of indie developers, getting that first initial hump of recognition is very difficult.
So it was like, I guess, slow-ish in the first few months. And then it was like explosion. And... I learned to like making the videos, I should say. Eventually, I stopped seeing it as a chore. And yeah, I'm in this extremely fortunate position where I think for a lot of indie developers, getting that first initial hump of recognition is very difficult.
So it was like, I guess, slow-ish in the first few months. And then it was like explosion. And... I learned to like making the videos, I should say. Eventually, I stopped seeing it as a chore. And yeah, I'm in this extremely fortunate position where I think for a lot of indie developers, getting that first initial hump of recognition is very difficult.
Because there are so many games coming out, so much competition. And I think because of my social media following, it does really help that I have already a built-in community who is excited about my game. But that being said... You know, it doesn't guarantee that my game is going to sell a lot of copies or that people are interested.
Because there are so many games coming out, so much competition. And I think because of my social media following, it does really help that I have already a built-in community who is excited about my game. But that being said... You know, it doesn't guarantee that my game is going to sell a lot of copies or that people are interested.
Because there are so many games coming out, so much competition. And I think because of my social media following, it does really help that I have already a built-in community who is excited about my game. But that being said... You know, it doesn't guarantee that my game is going to sell a lot of copies or that people are interested.
But it really has helped me get a gauge about if my ideas are in the right place. So actually, for Lily's World XD, this is even before I knew the title of the game. This is before I had any official art or anything. I just had the idea. I've always... I've been fascinated with games that take place in a limited surface.
But it really has helped me get a gauge about if my ideas are in the right place. So actually, for Lily's World XD, this is even before I knew the title of the game. This is before I had any official art or anything. I just had the idea. I've always... I've been fascinated with games that take place in a limited surface.
But it really has helped me get a gauge about if my ideas are in the right place. So actually, for Lily's World XD, this is even before I knew the title of the game. This is before I had any official art or anything. I just had the idea. I've always... I've been fascinated with games that take place in a limited surface.
So for example, I made a game about a couple of years ago about that takes place in a phone. So I had this idea, oh, I should take place in a computer. And I'd really been getting into horror. So I thought, okay, a horror game that takes place in a computer. You know, I was coming up with some of the ideas, right? So I made a video just saying, hey, I have this new idea.
So for example, I made a game about a couple of years ago about that takes place in a phone. So I had this idea, oh, I should take place in a computer. And I'd really been getting into horror. So I thought, okay, a horror game that takes place in a computer. You know, I was coming up with some of the ideas, right? So I made a video just saying, hey, I have this new idea.
So for example, I made a game about a couple of years ago about that takes place in a phone. So I had this idea, oh, I should take place in a computer. And I'd really been getting into horror. So I thought, okay, a horror game that takes place in a computer. You know, I was coming up with some of the ideas, right? So I made a video just saying, hey, I have this new idea.
I showed off some of the early designs I had. Looking back, they were so ugly. I don't know why I felt comfortable sharing them. And then that video got 2 million views off just like a couple of really, really, really ugly designs and just an idea. And that's what validated to me, whoa, like this idea has legs.
I showed off some of the early designs I had. Looking back, they were so ugly. I don't know why I felt comfortable sharing them. And then that video got 2 million views off just like a couple of really, really, really ugly designs and just an idea. And that's what validated to me, whoa, like this idea has legs.
I showed off some of the early designs I had. Looking back, they were so ugly. I don't know why I felt comfortable sharing them. And then that video got 2 million views off just like a couple of really, really, really ugly designs and just an idea. And that's what validated to me, whoa, like this idea has legs.
And I think that's one big benefit because for a lot of people, they actually have to make the game and then see if there's interest. I just made a video and I already know that Hey, there's an audience for this idea.
And I think that's one big benefit because for a lot of people, they actually have to make the game and then see if there's interest. I just made a video and I already know that Hey, there's an audience for this idea.
And I think that's one big benefit because for a lot of people, they actually have to make the game and then see if there's interest. I just made a video and I already know that Hey, there's an audience for this idea.