Greg Miller
👤 PersonAppearances Over Time
Podcast Appearances
Are they solidly... That is officially in pre-production, I thought, right? Pre-production or is it in production? You're right, you're right, you're right.
Are they solidly... That is officially in pre-production, I thought, right? Pre-production or is it in production? You're right, you're right, you're right.
Full production now. Okay.
Full production now. Okay.
But also, like, are we reading too much into it? The innovative technology and features that will power The Witcher 4 and beyond. So it's like, here's what we're using for it. It could just be facial animation tomorrow. It could just be one gray box combat thing they're doing as they run between things.
But also, like, are we reading too much into it? The innovative technology and features that will power The Witcher 4 and beyond. So it's like, here's what we're using for it. It could just be facial animation tomorrow. It could just be one gray box combat thing they're doing as they run between things.
Yeah. I don't think this counts so much as a marketing beat. Like, I think this is literally a marketing beat for Unreal. I think it's a marketing beat for what they're working with in terms of the briefing and the tech. But, like, this was a marketing beat, this trailer, right, dropping here. Coming out and doing...
Yeah. I don't think this counts so much as a marketing beat. Like, I think this is literally a marketing beat for Unreal. I think it's a marketing beat for what they're working with in terms of the briefing and the tech. But, like, this was a marketing beat, this trailer, right, dropping here. Coming out and doing...
five minutes on how here's how real space looks exactly how we can make our eyes react to this and that and i think that's the level we're getting tomorrow and again i think it might even be like a npc they're pulling from this that they're showing how they animated this npc to do this and how we can make a real-time effect in real-time splash and if something over here blah blah blah like
five minutes on how here's how real space looks exactly how we can make our eyes react to this and that and i think that's the level we're getting tomorrow and again i think it might even be like a npc they're pulling from this that they're showing how they animated this npc to do this and how we can make a real-time effect in real-time splash and if something over here blah blah blah like
I just, I don't think it's going to be, it'll be newsworthy for all of us tomorrow in terms of, oh, look how great this looks or whatever.
I just, I don't think it's going to be, it'll be newsworthy for all of us tomorrow in terms of, oh, look how great this looks or whatever.
That's what the caliber of announcement and conversation I think we're having tomorrow.
That's what the caliber of announcement and conversation I think we're having tomorrow.
We will find out tomorrow, 9.30 a.m. Eastern time. It'll be 6.30 our time. So you'll get it on games daily, no matter what. Unless it totally is lame. We don't care. Number three, Hi-Fi Rush dev Tango Gameworks, quote, remains dedicated to distinctive and new IPs as it starts hiring for new action game. This is Vicky Blake over at IGN.
We will find out tomorrow, 9.30 a.m. Eastern time. It'll be 6.30 our time. So you'll get it on games daily, no matter what. Unless it totally is lame. We don't care. Number three, Hi-Fi Rush dev Tango Gameworks, quote, remains dedicated to distinctive and new IPs as it starts hiring for new action game. This is Vicky Blake over at IGN.
Hi-Fi Rush developer Tango Gameworks has unveiled its new look website and confirmed it's working on an unannounced game action game. I'm sorry. The site, which shows new branding and careers page recruiting for new roles for an unannounced project, states Tango Gameworks' core mission is to, quote, create new games and expand intellectual properties, end quote.
Hi-Fi Rush developer Tango Gameworks has unveiled its new look website and confirmed it's working on an unannounced game action game. I'm sorry. The site, which shows new branding and careers page recruiting for new roles for an unannounced project, states Tango Gameworks' core mission is to, quote, create new games and expand intellectual properties, end quote.
As in, quote, independent development studio based in Tokyo, Japan, end quote, under the Crafton umbrella. Quote, finally, after months of waiting, Tango Gameworks is back. And in a brand new way, the studio's new website states, we've opened our site to give our fans and future team members a look into our studio.
As in, quote, independent development studio based in Tokyo, Japan, end quote, under the Crafton umbrella. Quote, finally, after months of waiting, Tango Gameworks is back. And in a brand new way, the studio's new website states, we've opened our site to give our fans and future team members a look into our studio.