Greg Miller
👤 PersonAppearances Over Time
Podcast Appearances
Leadership leaves. They go make their own little, we're a double-A-sized studio that's going to make a quadruple-A game, and then the whole fucking thing repeats itself as nobody can get this done.
Leadership leaves. They go make their own little, we're a double-A-sized studio that's going to make a quadruple-A game, and then the whole fucking thing repeats itself as nobody can get this done.
Yeah. A hundred percent. Uh, Jackie M with a super chest is they bought IP. So high fire rush to that is what's listed over here on there. You know, take this with a grain of salt to Wikipedia. I forget if we've had them come out and straight up say that, but then I also wonder of like, Okay, cool. But, you know, Krafton also knows there's money in mobile. Are we going to go that way with it?
Yeah. A hundred percent. Uh, Jackie M with a super chest is they bought IP. So high fire rush to that is what's listed over here on there. You know, take this with a grain of salt to Wikipedia. I forget if we've had them come out and straight up say that, but then I also wonder of like, Okay, cool. But, you know, Krafton also knows there's money in mobile. Are we going to go that way with it?
Are you going to try to switch it off and make a phone game or something to that effect? Not that that'd be bad necessarily.
Are you going to try to switch it off and make a phone game or something to that effect? Not that that'd be bad necessarily.
But is it going to be the Hi-Fi Rush 2 y'all want based on what you got out of that first game?
But is it going to be the Hi-Fi Rush 2 y'all want based on what you got out of that first game?
Let's keep it moving. We'll move on to story number four. Wizards of the Coast signs publishing agreement with Giant Skull. This is Rachel Kaiser over at VentureBeat. Maybe Kayser. I'm going to say Kayser. Wizards of the Coast announced today that it has reached a publishing agreement with the development studio Giant Skull.
Let's keep it moving. We'll move on to story number four. Wizards of the Coast signs publishing agreement with Giant Skull. This is Rachel Kaiser over at VentureBeat. Maybe Kayser. I'm going to say Kayser. Wizards of the Coast announced today that it has reached a publishing agreement with the development studio Giant Skull.
It will publish the studio's title currently in development, a single-player action-adventure game with an immersive story set in the Dungeons & Dragons universe. While Giant Skull has not revealed any further details about the game thus far, it's currently in development for PC and console. Many of you might be saying, why do I care about Giant Skull? I've never heard of them.
It will publish the studio's title currently in development, a single-player action-adventure game with an immersive story set in the Dungeons & Dragons universe. While Giant Skull has not revealed any further details about the game thus far, it's currently in development for PC and console. Many of you might be saying, why do I care about Giant Skull? I've never heard of them.
Stig Asmussen, Giant Skull's CEO, said in a statement, "...our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich, new Dungeons & Dragons universe filled with immersive storytelling, heroic combat, and exhilarating traversal that players will fully embrace."
Stig Asmussen, Giant Skull's CEO, said in a statement, "...our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich, new Dungeons & Dragons universe filled with immersive storytelling, heroic combat, and exhilarating traversal that players will fully embrace."
Asmussen formerly worked on Star Wars Jedi and God of War series for Respawn and Sony Santa Monica, respectively. Stig, of course, a name that's been around a long time. He's put out lots of great games. So the fact that he is over there working on this gets me immediately excited, let alone D&D. Huge.
Asmussen formerly worked on Star Wars Jedi and God of War series for Respawn and Sony Santa Monica, respectively. Stig, of course, a name that's been around a long time. He's put out lots of great games. So the fact that he is over there working on this gets me immediately excited, let alone D&D. Huge.
Yeah, and Baldur's Gate leaning so hard into that, right, was so great, just not the gameplay I wanted, where this sounds way more like if they can do immersive storytelling that way and give me that kind of gameplay, fuck it.
Yeah, and Baldur's Gate leaning so hard into that, right, was so great, just not the gameplay I wanted, where this sounds way more like if they can do immersive storytelling that way and give me that kind of gameplay, fuck it.
Again, the universe, I think, is one thing. I think it's the mechanics of it as well that are so interesting in that ad-lib nature. And I think maybe that's why it's harder to make a game and why Baldur's Gate works is there's so many permutations. And it's the things we talked about in the Outer Worlds re-review, right?
Again, the universe, I think, is one thing. I think it's the mechanics of it as well that are so interesting in that ad-lib nature. And I think maybe that's why it's harder to make a game and why Baldur's Gate works is there's so many permutations. And it's the things we talked about in the Outer Worlds re-review, right?