Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
angry about it but no we try and keep it fairly cartoonish in the murders in the killing but yeah that is a really interesting point about Tales of Black because I think a lot of people see it and they're like oh this is so cute it's so lovely it's like Redwall and then they start playing it and you're chopping the heads off frogs or stabbing you know bats through the stomach that's quite a nice and interesting moment where people are like oh this is not what I was expecting
that's definitely what i remember from the first game i was like oh it's that kind of game yeah like when we showed the game at gamescom and because of german rules you're not like if it's an 18 or 16 plus you're not allowed to have screens facing out because it's because kids walking around yeah so uh because it tells why two is like a 16 plus we had all the screens coming in and parents be coming up just like why why can't the kids come in and play this it's like well actually it's
that's definitely what i remember from the first game i was like oh it's that kind of game yeah like when we showed the game at gamescom and because of german rules you're not like if it's an 18 or 16 plus you're not allowed to have screens facing out because it's because kids walking around yeah so uh because it tells why two is like a 16 plus we had all the screens coming in and parents be coming up just like why why can't the kids come in and play this it's like well actually it's
that's definitely what i remember from the first game i was like oh it's that kind of game yeah like when we showed the game at gamescom and because of german rules you're not like if it's an 18 or 16 plus you're not allowed to have screens facing out because it's because kids walking around yeah so uh because it tells why two is like a 16 plus we had all the screens coming in and parents be coming up just like why why can't the kids come in and play this it's like well actually it's
So with Tales of Iron, we don't see it as, like, a single game. We don't see it as, like, oh, this is the Tales of Iron games. We're seeing it as a world, as a universe. Like I just said about, like, Game of Thrones, we want to show all of the perspectives of that world, you know? And just to constantly show Reggie and, like,
So with Tales of Iron, we don't see it as, like, a single game. We don't see it as, like, oh, this is the Tales of Iron games. We're seeing it as a world, as a universe. Like I just said about, like, Game of Thrones, we want to show all of the perspectives of that world, you know? And just to constantly show Reggie and, like,
So with Tales of Iron, we don't see it as, like, a single game. We don't see it as, like, oh, this is the Tales of Iron games. We're seeing it as a world, as a universe. Like I just said about, like, Game of Thrones, we want to show all of the perspectives of that world, you know? And just to constantly show Reggie and, like,
he's he's coming from a super privileged position in life you know to see that perspective every time it's not as interesting as seeing like how Arlo maybe approaches it or how another person would approach it from a different angle and to see how the different parts of the world then kind of connect with each other to us that was way more enjoyable than to be like here's Reggie again he's in the Crimson Keep and there's something drawing him out of the Crimson Keep because again things that we really like to do is show
he's he's coming from a super privileged position in life you know to see that perspective every time it's not as interesting as seeing like how Arlo maybe approaches it or how another person would approach it from a different angle and to see how the different parts of the world then kind of connect with each other to us that was way more enjoyable than to be like here's Reggie again he's in the Crimson Keep and there's something drawing him out of the Crimson Keep because again things that we really like to do is show
he's he's coming from a super privileged position in life you know to see that perspective every time it's not as interesting as seeing like how Arlo maybe approaches it or how another person would approach it from a different angle and to see how the different parts of the world then kind of connect with each other to us that was way more enjoyable than to be like here's Reggie again he's in the Crimson Keep and there's something drawing him out of the Crimson Keep because again things that we really like to do is show
Or something that's enjoyable about Tales of Iron is showing the different parts of the world, showing the different races. Because that's a great moment in Tales of Iron 1, right? When you're playing the game and suddenly these Russian moles come out of nowhere with the electric and communism and that sort of thing. I love them.
Or something that's enjoyable about Tales of Iron is showing the different parts of the world, showing the different races. Because that's a great moment in Tales of Iron 1, right? When you're playing the game and suddenly these Russian moles come out of nowhere with the electric and communism and that sort of thing. I love them.
Or something that's enjoyable about Tales of Iron is showing the different parts of the world, showing the different races. Because that's a great moment in Tales of Iron 1, right? When you're playing the game and suddenly these Russian moles come out of nowhere with the electric and communism and that sort of thing. I love them.
that was something we enjoyed in Tales of Iron 2 was being like, here's these owls that have got like a parliament and they make rules that they can't even meet and like all of this sort of stuff. So like creating these small little civilizations and introducing you to them is like the really enjoyable part of it. And I think,
that was something we enjoyed in Tales of Iron 2 was being like, here's these owls that have got like a parliament and they make rules that they can't even meet and like all of this sort of stuff. So like creating these small little civilizations and introducing you to them is like the really enjoyable part of it. And I think,
that was something we enjoyed in Tales of Iron 2 was being like, here's these owls that have got like a parliament and they make rules that they can't even meet and like all of this sort of stuff. So like creating these small little civilizations and introducing you to them is like the really enjoyable part of it. And I think,
By showing different protagonists, you get to experience that in different ways to like, oh, we know how Reggie's going to respond to this, and we know how he's going to act in this situation. I think that's an enjoyable way. In the future, it'll be interesting to see what happens in... If anything happens, who knows?
By showing different protagonists, you get to experience that in different ways to like, oh, we know how Reggie's going to respond to this, and we know how he's going to act in this situation. I think that's an enjoyable way. In the future, it'll be interesting to see what happens in... If anything happens, who knows?
By showing different protagonists, you get to experience that in different ways to like, oh, we know how Reggie's going to respond to this, and we know how he's going to act in this situation. I think that's an enjoyable way. In the future, it'll be interesting to see what happens in... If anything happens, who knows?
Yeah, so when we first started creating Tales of Iron, we wanted to make our own version of the classic fantasy game, but we didn't want to be locked in with, like, this is what a dwarf does, this is what an elf does. So we basically assign the races to the different types of animal, but then try and trade it around. So like, The rats are the humans, right?