Kelsey Dion
š¤ PersonAppearances Over Time
Podcast Appearances
I'm glad that that that particular section, you know, resonated with you, because that's one of the few places where I think that I inserted a bit more of my personal philosophy. The rest of the book tries to be a bit more, you know, general use and a little bit more broad scope. But this was a very specific part of the book. So I'm really glad that you liked it. And
I'm glad that that that particular section, you know, resonated with you, because that's one of the few places where I think that I inserted a bit more of my personal philosophy. The rest of the book tries to be a bit more, you know, general use and a little bit more broad scope. But this was a very specific part of the book. So I'm really glad that you liked it. And
It's a discussion on sort of the unspoken agreement between the players and like why we're playing and that the purpose of that is for positive reasons and that things that are going to bring that vibe down are really against the implicit agreement that you have sitting at the table, which is to have fun playing a game.
It's a discussion on sort of the unspoken agreement between the players and like why we're playing and that the purpose of that is for positive reasons and that things that are going to bring that vibe down are really against the implicit agreement that you have sitting at the table, which is to have fun playing a game.
I think it's strange, but sometimes people do lose sight of that when they're playing and they forget that this is a cooperative, fun, social thing. And that's the implicit agreement when everybody sits down. And so when you can be aware of it and acknowledge it, it kind of helps you stay on track with that, I think.
I think it's strange, but sometimes people do lose sight of that when they're playing and they forget that this is a cooperative, fun, social thing. And that's the implicit agreement when everybody sits down. And so when you can be aware of it and acknowledge it, it kind of helps you stay on track with that, I think.
That's 100% what it is.
That's 100% what it is.
It has to sound more esoteric.
It has to sound more esoteric.
I mean...
I mean...
Good, thank you.
Good, thank you.
I hope that's the case with, especially, I think especially in the OSR, there might be the misconception that the game master is out to get you more than in other editions of the game, and perhaps that's because characters are more fragile, and maybe there's this misconception that the game master... That's how people kind of take a pride of being a killer DM or something like that, don't they?
I hope that's the case with, especially, I think especially in the OSR, there might be the misconception that the game master is out to get you more than in other editions of the game, and perhaps that's because characters are more fragile, and maybe there's this misconception that the game master... That's how people kind of take a pride of being a killer DM or something like that, don't they?
some kind of misconception about that.
some kind of misconception about that.
You have all the power. Yeah, it's Rock's fault. Come on, everybody knows that one. So yeah, it's strange that there's more nuance to really the best way for a character to die is when it's the player's fault. So that's what you're going for. And I think sometimes people miss that nuance.
You have all the power. Yeah, it's Rock's fault. Come on, everybody knows that one. So yeah, it's strange that there's more nuance to really the best way for a character to die is when it's the player's fault. So that's what you're going for. And I think sometimes people miss that nuance.