Mike Drucker
👤 PersonAppearances Over Time
Podcast Appearances
No, I need to still download it. I mean, the music one I downloaded day one. The moment they announced the music one, I grabbed it. But this one I have to still download.
No, I need to still download it. I mean, the music one I downloaded day one. The moment they announced the music one, I grabbed it. But this one I have to still download.
10 years ago when Nintendo was like, we will never release an app. We will never release an app. And then they were like, hey, we kind of like this.
10 years ago when Nintendo was like, we will never release an app. We will never release an app. And then they were like, hey, we kind of like this.
You know, I think... I kind of want to keep that sense of wonder, you know, something like that I've always loved about the series. And this applies to almost every game in the series is that sense of like you walk into the field or the world or you're overlooking on a mountain. And it's just such a sense of wonder and discovery.
You know, I think... I kind of want to keep that sense of wonder, you know, something like that I've always loved about the series. And this applies to almost every game in the series is that sense of like you walk into the field or the world or you're overlooking on a mountain. And it's just such a sense of wonder and discovery.
You know, going back to Miyamoto's whole thing of the game being inspired by exploring like caves and gardens near his house as a kid. I think that. that quality is what I want to feel. Like, I want to feel like I'm discovering something new. Like, with the Super Mario Brothers movie, that felt like I was playing Super Mario Brothers.
You know, going back to Miyamoto's whole thing of the game being inspired by exploring like caves and gardens near his house as a kid. I think that. that quality is what I want to feel. Like, I want to feel like I'm discovering something new. Like, with the Super Mario Brothers movie, that felt like I was playing Super Mario Brothers.
They were doing backflips, they were jumping off blocks, and I felt like a little kid again watching it. And I kind of want something that evokes that feeling, but the feeling that Zelda gives.
They were doing backflips, they were jumping off blocks, and I felt like a little kid again watching it. And I kind of want something that evokes that feeling, but the feeling that Zelda gives.
You know, that's a good question. It also depends on what Nintendo wants to do. I think my initial reaction would sort of be like what you're saying. I think Ocarina of the Time is both probably the easiest to convert into a movie, a Zelda movie, in terms of, like, capturing the spirit of it, capturing the progression of it. You know, I also...
You know, that's a good question. It also depends on what Nintendo wants to do. I think my initial reaction would sort of be like what you're saying. I think Ocarina of the Time is both probably the easiest to convert into a movie, a Zelda movie, in terms of, like, capturing the spirit of it, capturing the progression of it. You know, I also...
You know, I could see something that's more Breath of the Wild-y. I just see that as maybe a little too vast. Like, Ocarina of Time's a little bit smaller, the beats are a little bit quicker. It's also, I know that this will be a live-action film, but it's a little more broad and cartoony, and I think that might play well.
You know, I could see something that's more Breath of the Wild-y. I just see that as maybe a little too vast. Like, Ocarina of Time's a little bit smaller, the beats are a little bit quicker. It's also, I know that this will be a live-action film, but it's a little more broad and cartoony, and I think that might play well.
That's the other thing, is I kind of hope that we still get, like, weirdo characters, and it'll be a fine line to balance. And they sort of mentioned before it being, like, a live-action Studio Ghibli movie. If it hits that vibe, we're perfect.
That's the other thing, is I kind of hope that we still get, like, weirdo characters, and it'll be a fine line to balance. And they sort of mentioned before it being, like, a live-action Studio Ghibli movie. If it hits that vibe, we're perfect.
Yeah. Yeah. Yeah, I think Ocarina of Time, if they did adapt one, it would be the best. What I don't want them to do is my pet peeve with any sort of video game movie or adaptation in general, which is when they have to add lore on top of the lore.
Yeah. Yeah. Yeah, I think Ocarina of Time, if they did adapt one, it would be the best. What I don't want them to do is my pet peeve with any sort of video game movie or adaptation in general, which is when they have to add lore on top of the lore.
It's okay if there's a new event in the story that creates new lore, but when they're like, now we're going to have an ancient curse, we're going to have another ancient thing, we're going to have another thing over here, and there's a reason that the Master Sword does this. Yeah, yeah. Like they did with the Mortal Kombat movies where they added an extra layer on why everyone gets superpowers.
It's okay if there's a new event in the story that creates new lore, but when they're like, now we're going to have an ancient curse, we're going to have another ancient thing, we're going to have another thing over here, and there's a reason that the Master Sword does this. Yeah, yeah. Like they did with the Mortal Kombat movies where they added an extra layer on why everyone gets superpowers.