Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
You pick what kind of battle you want, low, medium, or hard, or low, moderate, or high. You figure out how many characters you have. You multiply the experience points here. for their given level by the number of characters. And that is your experience points budget. You then spend that budget on various monsters who have a certain number of experience points per challenge rating.
You pick what kind of battle you want, low, medium, or hard, or low, moderate, or high. You figure out how many characters you have. You multiply the experience points here. for their given level by the number of characters. And that is your experience points budget. You then spend that budget on various monsters who have a certain number of experience points per challenge rating.
This is a way more, a way better system than the D&D 2014 Monster or Dungeon Master's Guide had because it's just a single table and it helps you build it. So I actually like this system a lot, except it's got a couple of big problems.
This is a way more, a way better system than the D&D 2014 Monster or Dungeon Master's Guide had because it's just a single table and it helps you build it. So I actually like this system a lot, except it's got a couple of big problems.
This is a way more, a way better system than the D&D 2014 Monster or Dungeon Master's Guide had because it's just a single table and it helps you build it. So I actually like this system a lot, except it's got a couple of big problems.
One is that it, in my opinion, compared to the math that I have done, it undervalues lower challenge rating monsters, and it overvalues high challenge rating monsters. In other words, if you're using this budget, you get a much greater threat by having a lot of low challenge rating monsters against the characters than the threat of having higher challenge rating monsters.
One is that it, in my opinion, compared to the math that I have done, it undervalues lower challenge rating monsters, and it overvalues high challenge rating monsters. In other words, if you're using this budget, you get a much greater threat by having a lot of low challenge rating monsters against the characters than the threat of having higher challenge rating monsters.
One is that it, in my opinion, compared to the math that I have done, it undervalues lower challenge rating monsters, and it overvalues high challenge rating monsters. In other words, if you're using this budget, you get a much greater threat by having a lot of low challenge rating monsters against the characters than the threat of having higher challenge rating monsters.
The approach that I prefer, and which I've talked about numerous times, and we're going to talk about it again right now,
The approach that I prefer, and which I've talked about numerous times, and we're going to talk about it again right now,
The approach that I prefer, and which I've talked about numerous times, and we're going to talk about it again right now,
is what i call the lazy encounter benchmark the lazy encounter benchmark does use challenge rating to help you determine whether or not a battle may be deadly or not the lazy encounter benchmark is designed and it has a has a an improvement i'll get into the improvements of why it's better why i think it's better than the version in the 24 dungeon masters guide but first let's talk about what it actually does
is what i call the lazy encounter benchmark the lazy encounter benchmark does use challenge rating to help you determine whether or not a battle may be deadly or not the lazy encounter benchmark is designed and it has a has a an improvement i'll get into the improvements of why it's better why i think it's better than the version in the 24 dungeon masters guide but first let's talk about what it actually does
is what i call the lazy encounter benchmark the lazy encounter benchmark does use challenge rating to help you determine whether or not a battle may be deadly or not the lazy encounter benchmark is designed and it has a has a an improvement i'll get into the improvements of why it's better why i think it's better than the version in the 24 dungeon masters guide but first let's talk about what it actually does
So the intention of the lazy encounter benchmark is that you start first by determining what monsters make sense and the number of monsters that make sense given the circumstances in the story. So you don't start by saying, I'm going to try to build an encounter that's going to be hard. What monsters should I put in it that's going to be a hard encounter?
So the intention of the lazy encounter benchmark is that you start first by determining what monsters make sense and the number of monsters that make sense given the circumstances in the story. So you don't start by saying, I'm going to try to build an encounter that's going to be hard. What monsters should I put in it that's going to be a hard encounter?
So the intention of the lazy encounter benchmark is that you start first by determining what monsters make sense and the number of monsters that make sense given the circumstances in the story. So you don't start by saying, I'm going to try to build an encounter that's going to be hard. What monsters should I put in it that's going to be a hard encounter?
Instead, you say, given the situation in the story, what's going to happen? For an example, the characters went into an old tomb and inside the old tomb was a spirit naga that was protecting the tomb. I just decided that it was spirit Naga made sense to be guarding this tomb.
Instead, you say, given the situation in the story, what's going to happen? For an example, the characters went into an old tomb and inside the old tomb was a spirit naga that was protecting the tomb. I just decided that it was spirit Naga made sense to be guarding this tomb.
Instead, you say, given the situation in the story, what's going to happen? For an example, the characters went into an old tomb and inside the old tomb was a spirit naga that was protecting the tomb. I just decided that it was spirit Naga made sense to be guarding this tomb.