Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
For example, I'm running a game in a little short, about a short amount of time. And in that short amount of time, the characters are going to be, I think I have five fourth-level characters, right? So five fourth-level characters is 20, and I divide that by four, and it's five. So I know that they can handle about five CRs worth of monsters.
For example, I'm running a game in a little short, about a short amount of time. And in that short amount of time, the characters are going to be, I think I have five fourth-level characters, right? So five fourth-level characters is 20, and I divide that by four, and it's five. So I know that they can handle about five CRs worth of monsters.
So if they were facing two veterans plus a bunch of bandits, I know that I'm in the red. If it's one veteran plus some bandits, I know that that's something they could probably do. But the easy way to do it is write down the total number of character levels, right?
So if they were facing two veterans plus a bunch of bandits, I know that I'm in the red. If it's one veteran plus some bandits, I know that that's something they could probably do. But the easy way to do it is write down the total number of character levels, right?
So if they were facing two veterans plus a bunch of bandits, I know that I'm in the red. If it's one veteran plus some bandits, I know that that's something they could probably do. But the easy way to do it is write down the total number of character levels, right?
Add all the character levels together of all the characters in your group and divide it by four if they're fourth level or above or divide it by two if they're fifth level, if they're fourth level or below and divide it by two if they're fifth level and above. And that's the lazy encounter benchmark. I have an article. I'm going to link to it. If you were like, man, I just heard you say all that.
Add all the character levels together of all the characters in your group and divide it by four if they're fourth level or above or divide it by two if they're fifth level, if they're fourth level or below and divide it by two if they're fifth level and above. And that's the lazy encounter benchmark. I have an article. I'm going to link to it. If you were like, man, I just heard you say all that.
Add all the character levels together of all the characters in your group and divide it by four if they're fourth level or above or divide it by two if they're fifth level, if they're fourth level or below and divide it by two if they're fifth level and above. And that's the lazy encounter benchmark. I have an article. I'm going to link to it. If you were like, man, I just heard you say all that.
And I don't, I don't know what you're talking about. I have an article that I've linked to. This is this whole encounter benchmark system is released under creative commons license. So if you're a publisher, you could put that in your license.
And I don't, I don't know what you're talking about. I have an article that I've linked to. This is this whole encounter benchmark system is released under creative commons license. So if you're a publisher, you could put that in your license.
And I don't, I don't know what you're talking about. I have an article that I've linked to. This is this whole encounter benchmark system is released under creative commons license. So if you're a publisher, you could put that in your license.
And in fact, if you look at tales of the valiant and you look at flea mortals and you look at level up advanced five, all of those systems are using systems very similar to this, that you can, by looking at the challenge rating of monsters, in fact, Xanathar's guide, uh, from D&D 2014.
And in fact, if you look at tales of the valiant and you look at flea mortals and you look at level up advanced five, all of those systems are using systems very similar to this, that you can, by looking at the challenge rating of monsters, in fact, Xanathar's guide, uh, from D&D 2014.
And in fact, if you look at tales of the valiant and you look at flea mortals and you look at level up advanced five, all of those systems are using systems very similar to this, that you can, by looking at the challenge rating of monsters, in fact, Xanathar's guide, uh, from D&D 2014.
Xanathar's Guide also used a challenge rating based system to determine that's similar to this, but it's much easier. There's some modifications to this. One of them is that once you cross level 11, your characters might be significantly more powerful. So instead of just dividing by half, you actually multiply it by 0.75. That way it's a little bit higher. Your benchmark is a little bit higher.
Xanathar's Guide also used a challenge rating based system to determine that's similar to this, but it's much easier. There's some modifications to this. One of them is that once you cross level 11, your characters might be significantly more powerful. So instead of just dividing by half, you actually multiply it by 0.75. That way it's a little bit higher. Your benchmark is a little bit higher.
Xanathar's Guide also used a challenge rating based system to determine that's similar to this, but it's much easier. There's some modifications to this. One of them is that once you cross level 11, your characters might be significantly more powerful. So instead of just dividing by half, you actually multiply it by 0.75. That way it's a little bit higher. Your benchmark is a little bit higher.
And if they're 17th level and above, and they're really powerful characters, and a lot of times they are, then it's actually one-to-one. The Lazy Encounter benchmark is the sum total of character levels, not divided by anything.
And if they're 17th level and above, and they're really powerful characters, and a lot of times they are, then it's actually one-to-one. The Lazy Encounter benchmark is the sum total of character levels, not divided by anything.
And if they're 17th level and above, and they're really powerful characters, and a lot of times they are, then it's actually one-to-one. The Lazy Encounter benchmark is the sum total of character levels, not divided by anything.