Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
I don't know many groups that are, but if you happened to be, if you happens to have some characters that are fourth level and some that are sixth level, this is a really easy benchmark to use because you just add them all together. It also scales with monsters of different challenge ratings, like we were talking about bandits and veterans together.
Because you're just comparing the sum total of monster challenge ratings, you just add them all together. So it works well even when you have a mix of different challenge rating monsters. And it scales really well with the number of monsters. It doesn't matter how many monsters you're running. You just add them all together and it tells you what's going on.
Because you're just comparing the sum total of monster challenge ratings, you just add them all together. So it works well even when you have a mix of different challenge rating monsters. And it scales really well with the number of monsters. It doesn't matter how many monsters you're running. You just add them all together and it tells you what's going on.
Because you're just comparing the sum total of monster challenge ratings, you just add them all together. So it works well even when you have a mix of different challenge rating monsters. And it scales really well with the number of monsters. It doesn't matter how many monsters you're running. You just add them all together and it tells you what's going on.
Now, obviously, there are effects on the action economy that can be at play here. But generally speaking, because of the way the math works, it actually works out pretty well. And another major advantage is it's really easy to calculate during the game. If I go to my game, I can look around the table. I can see how many players I've got. I can multiply. I know what level they are.
Now, obviously, there are effects on the action economy that can be at play here. But generally speaking, because of the way the math works, it actually works out pretty well. And another major advantage is it's really easy to calculate during the game. If I go to my game, I can look around the table. I can see how many players I've got. I can multiply. I know what level they are.
Now, obviously, there are effects on the action economy that can be at play here. But generally speaking, because of the way the math works, it actually works out pretty well. And another major advantage is it's really easy to calculate during the game. If I go to my game, I can look around the table. I can see how many players I've got. I can multiply. I know what level they are.
And I multiply the number of players by the level of their characters. And I have that benchmark. I divide it by four, divide it by two. I write it down on my sheet and I'm done. And I don't need to look at any tables. I don't need to look up anything online. I don't need to use a digital tool. It's very easy for me to quickly build the benchmark in my head and write it down on my sheet.
And I multiply the number of players by the level of their characters. And I have that benchmark. I divide it by four, divide it by two. I write it down on my sheet and I'm done. And I don't need to look at any tables. I don't need to look up anything online. I don't need to use a digital tool. It's very easy for me to quickly build the benchmark in my head and write it down on my sheet.
And I multiply the number of players by the level of their characters. And I have that benchmark. I divide it by four, divide it by two. I write it down on my sheet and I'm done. And I don't need to look at any tables. I don't need to look up anything online. I don't need to use a digital tool. It's very easy for me to quickly build the benchmark in my head and write it down on my sheet.
So now I've got that number. And I know if the total monster challenge ratings that I throw against them are higher than this number, I know that I'm in the red. That makes it really easy. It's also really flexible.
So now I've got that number. And I know if the total monster challenge ratings that I throw against them are higher than this number, I know that I'm in the red. That makes it really easy. It's also really flexible.
So now I've got that number. And I know if the total monster challenge ratings that I throw against them are higher than this number, I know that I'm in the red. That makes it really easy. It's also really flexible.
If you determine that, like, hey, when I'm working the benchmark, it is consistently giving me too easy a benchmark that my players are storming through battles that the benchmark says should be deadly. You can basically modify it. And the way to modify it is by increasing or reducing the number of characters that you are adding together.
If you determine that, like, hey, when I'm working the benchmark, it is consistently giving me too easy a benchmark that my players are storming through battles that the benchmark says should be deadly. You can basically modify it. And the way to modify it is by increasing or reducing the number of characters that you are adding together.
If you determine that, like, hey, when I'm working the benchmark, it is consistently giving me too easy a benchmark that my players are storming through battles that the benchmark says should be deadly. You can basically modify it. And the way to modify it is by increasing or reducing the number of characters that you are adding together.
So for example, if I have four really strong level seven characters, they just, they have a lot of magic items. Their synergy is really good. And I've determined that those four level seven characters are outstripping the benchmark. Then I can pretend they're five of them. Instead, I might buy five by seven instead of four by seven. I add another character.
So for example, if I have four really strong level seven characters, they just, they have a lot of magic items. Their synergy is really good. And I've determined that those four level seven characters are outstripping the benchmark. Then I can pretend they're five of them. Instead, I might buy five by seven instead of four by seven. I add another character.
So for example, if I have four really strong level seven characters, they just, they have a lot of magic items. Their synergy is really good. And I've determined that those four level seven characters are outstripping the benchmark. Then I can pretend they're five of them. Instead, I might buy five by seven instead of four by seven. I add another character.
Likewise, if I'm worried that the characters are not particularly optimized, not particularly strong, or there are fewer of them and the threat is too high, I can reduce it. I can just say there's one fewer. I've had people that ask me, hey, what do I do if they have companion characters or the guy summons an elemental all the time?