Rich Lescouflair
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Podcast Appearances
My name is Rich Lescaflair from Skydon Game Studios, creator of Esper Genesis and Phantasy Star Tabletop, and you're listening to Morris' Unofficial Tabletop RPG Talk.
My name is Rich Lescaflair from Skydon Game Studios, creator of Esper Genesis and Phantasy Star Tabletop, and you're listening to Morris' Unofficial Tabletop RPG Talk.
52,000.
52,000.
1977. 1977.
1977. 1977.
That is correct. Video game series.
That is correct. Video game series.
Yeah, so it is my favorite video game series ever. I love RPGs and I was a video game, you know, kid. I was also a Sega kid. I had a Sega Master System, which is actually what the first game came out on. Hero was released in 88, and Japan was released in 87.
Yeah, so it is my favorite video game series ever. I love RPGs and I was a video game, you know, kid. I was also a Sega kid. I had a Sega Master System, which is actually what the first game came out on. Hero was released in 88, and Japan was released in 87.
And the reason why it was created as kind of like a... I don't know if it was a response exactly, but back then, Dragon Warrior or Dragon Quest... whichever variation of that is, was like the popular RPG on the Nintendo. And so Sega wanted to make a kind of like their own, you know, RPG since that was getting to be the popular thing at the time.
And the reason why it was created as kind of like a... I don't know if it was a response exactly, but back then, Dragon Warrior or Dragon Quest... whichever variation of that is, was like the popular RPG on the Nintendo. And so Sega wanted to make a kind of like their own, you know, RPG since that was getting to be the popular thing at the time.
So they got the team together, and then I remember reading about this, and that's why I was like, oh, that makes sense as to why I love this so much. They got the team together, and Sega said, okay, make something kind of like this game, but don't clone it. We want something that plays like an RPG, but not completely unique, and we're just going to let you go at it.
So they got the team together, and then I remember reading about this, and that's why I was like, oh, that makes sense as to why I love this so much. They got the team together, and Sega said, okay, make something kind of like this game, but don't clone it. We want something that plays like an RPG, but not completely unique, and we're just going to let you go at it.
No actual oversight, not too much. So that team got together, and the two of us I think I actually was one of the assistants who was kind of like working as kind of just working through the job like an intern.
No actual oversight, not too much. So that team got together, and the two of us I think I actually was one of the assistants who was kind of like working as kind of just working through the job like an intern.
Yeah, her name was Chieko Aoki. And she came up with this idea and said, hey, you know, if we don't want a clone, she was huge into Star Wars.
Yeah, her name was Chieko Aoki. And she came up with this idea and said, hey, you know, if we don't want a clone, she was huge into Star Wars.
And and said and said, why don't we make something like, you know, with a sci fi kind of thing with like a like a fantasy adventure thing, but put it in space on like, you know, a system of planets. And then you had Rieko Kodama. I remember this because I was talking about it recently because she just passed away a couple of years ago.
And and said and said, why don't we make something like, you know, with a sci fi kind of thing with like a like a fantasy adventure thing, but put it in space on like, you know, a system of planets. And then you had Rieko Kodama. I remember this because I was talking about it recently because she just passed away a couple of years ago.