Rich Lescouflair

speaker
69 appearances 1 recordings 1 series first heard Sep 2024 last heard Sep 2024

Rich Lescouflair’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
No recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.

Appearances

newest first · ▶ plays the moment
My name is Rich Lescaflair from Skydon Game Studios, creator of Esper Genesis and Phantasy Star Tabletop, and you're listening to Morris' Unofficial Tabletop RPG Talk.
52,000.
1977. 1977.
That is correct. Video game series.
Yeah, so it is my favorite video game series ever. I love RPGs and I was a video game, you know, kid. I was also a Sega kid. I had a Sega Master System, which is actually what the first game came out on. Hero was released in 88, and Japan was released in 87.
And the reason why it was created as kind of like a... I don't know if it was a response exactly, but back then, Dragon Warrior or Dragon Quest... whichever variation of that is, was like the popular RPG on the Nintendo. And so Sega wanted to make a kind of like their own, you know, RPG since that was getting to be the popular thing at the time.
So they got the team together, and then I remember reading about this, and that's why I was like, oh, that makes sense as to why I love this so much. They got the team together, and Sega said, okay, make something kind of like this game, but don't clone it. We want something that plays like an RPG, but not completely unique, and we're just going to let you go at it.
No actual oversight, not too much. So that team got together, and the two of us I think I actually was one of the assistants who was kind of like working as kind of just working through the job like an intern.
Yeah, her name was Chieko Aoki. And she came up with this idea and said, hey, you know, if we don't want a clone, she was huge into Star Wars.
And and said and said, why don't we make something like, you know, with a sci fi kind of thing with like a like a fantasy adventure thing, but put it in space on like, you know, a system of planets. And then you had Rieko Kodama. I remember this because I was talking about it recently because she just passed away a couple of years ago.
And she came up with this vision of how the art looked and how the characters looked. And even though the person who came up with the concept was credited as an assistant of the game, She was the one that came up with the idea. And the team was a really diverse group of half men, half women, and a lot of assistant work.
And it was pretty much not really heard of for something to do for game development. And they got to do whatever they wanted. So they created something that just blew the socks off of everything else, something like that.
totally huge and that was and that's why like and they uh they did something like uh like like the first fantasy star game for example it's it's uh i get excited when i talk about it you were a big fan it certainly sounds i was a big fan yeah i was a big fan i'm getting that sense yeah the very first scene of the game and that's kind of what i wanted to to to get into
yeah like you know when the rpg stuff is like the very first scene it's it's like you the guy that you would expect to be like the hero of like every other game in the first scene he's he's uh you know he's he's dying he's on his deathbed they're like okay you know the big the big hero he's dying you know he he gets stabbed he's dying he gives you know he he tells his sister some game of thrones vibes going on yeah
Yeah. He, he tells his sister, Hey, like, you know, save the people and, and like, you know, rescue them from the King's tyranny. And then he dies. And then the sister who becomes like the, the big, like, you know, main hero character, which is also not. Yeah. Goes, goes. Yeah.
Okay. I'm going to help the people by killing this guy that killed you. And then like, after I kill, I'm going to pick him up and kill him again. Like, you know, he's, you know, she's like this like big revenge story. And, and it was, it was really, it was really cool. All right, I'll stop gushing about that.
Kings, you know, kings of planets. And like, you know, you had like these fantasy domed cities with spaceports. And it was like this perfect blend of sci-fi and fantasy. And then it goes and then what makes the series great is that its sequels follow the story generationally.
you know like every thousand years like oh wow okay the story comes up and then like they tailor back to the original game and follow this flow of a storyline yeah that like once you get to it's like almost looking for a plot twist somewhere like you know late in the game you're like oh this is how this whole thing connects to to this game and you know that's that's another another element that i thought that was kind of unique
Yeah.
I did. I started by contacting reps from Sega of America. And through them, I had an interview with the team in Japan Well, first I had to do a presentation because I felt like this is content that I'm a big fan, but the majority of the people that really knew a lot of this stuff either passed away or aren't with the company anymore. So I had to kind of put together like a...
Showing 1–20 of 69 · page 1 of 4 Next →