Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Yeah. So the answer is in D&D, you can do it, but it's sort of antithetical to what the game expects. But there might be other ways that you can do it by adding some different set of points or a different die that means something compared to what is either inspiring you to be greater or pulling you down to make you a little less than you normally would be.
Yeah. So the answer is in D&D, you can do it, but it's sort of antithetical to what the game expects. But there might be other ways that you can do it by adding some different set of points or a different die that means something compared to what is either inspiring you to be greater or pulling you down to make you a little less than you normally would be.
And we can get to one more question. Let's get to DMWADJ via YouTube. On the topic of organized play and the rate of new content release, why not stagger a release schedule with two storylines? For example, Storyline A, Path A, is Tiamat and the Chromatic Dragons, and Storyline B, Adventure Path B, is a Temple of Elemental Evil plot.
And we can get to one more question. Let's get to DMWADJ via YouTube. On the topic of organized play and the rate of new content release, why not stagger a release schedule with two storylines? For example, Storyline A, Path A, is Tiamat and the Chromatic Dragons, and Storyline B, Adventure Path B, is a Temple of Elemental Evil plot.
both releasing once a month, but two weeks separated from one another, so that casual groups can pick just one path to follow. The hardcore players can pick both, albeit with different characters. From a business perspective, I understand twice the writers. That's a money problem. But from a community perspective, that would solve the problem of putting out too much content or not enough content.
both releasing once a month, but two weeks separated from one another, so that casual groups can pick just one path to follow. The hardcore players can pick both, albeit with different characters. From a business perspective, I understand twice the writers. That's a money problem. But from a community perspective, that would solve the problem of putting out too much content or not enough content.
Is it that the hardcore players would want to play one character in both or that the more casual players feel like the grass is always greener in the other path? This is a great question, DMWADJ. And as you're asking, I'm like, oh, but you know what? The characters, players are going to want to play the same character. Oh, he just said that.
Is it that the hardcore players would want to play one character in both or that the more casual players feel like the grass is always greener in the other path? This is a great question, DMWADJ. And as you're asking, I'm like, oh, but you know what? The characters, players are going to want to play the same character. Oh, he just said that.
Okay, well, the other players are going to wonder what's going on in the other one. Oh, you just said that. So it's... I've seen organized play programs do exactly this. And it does alleviate some of the problem, but there's always another audience out there who is off-put by whatever you do.
Okay, well, the other players are going to wonder what's going on in the other one. Oh, you just said that. So it's... I've seen organized play programs do exactly this. And it does alleviate some of the problem, but there's always another audience out there who is off-put by whatever you do.
Yeah, it's it is a solution. That, as Tao said, people have used, it's just.
Yeah, it's it is a solution. That, as Tao said, people have used, it's just.
Not the one solution fits all solution that.
Not the one solution fits all solution that.
And to build a community, you need everyone playing the same stories. So dividing them is fine, but then you get what Teo said, which is half the players playing this one, half the players playing the other. They can't communicate the way that you would like them to. Like if everyone was playing Baldur's Gate 3 and could tell the same story, it's about the same NPCs and that sort of thing.
And to build a community, you need everyone playing the same stories. So dividing them is fine, but then you get what Teo said, which is half the players playing this one, half the players playing the other. They can't communicate the way that you would like them to. Like if everyone was playing Baldur's Gate 3 and could tell the same story, it's about the same NPCs and that sort of thing.
So it's a tough nut to crack all around.
So it's a tough nut to crack all around.