Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Now we'll get some art here. All right, now we're going, now the text is done, give me some more so I can get more art in.
Now we'll get some art here. All right, now we're going, now the text is done, give me some more so I can get more art in.
Now, art will also depend on where on the page or how much of the page is taken up. So if you have a two-column layout,
Now, art will also depend on where on the page or how much of the page is taken up. So if you have a two-column layout,
and you are going to have one half like one quarter of a column or one whole column with a piece of art that art will be made differently than if it was a horizontal half page piece right so yep there's a there taos is holding up sort of a half page horizontal piece uh so you also need to know how many words are going to be on a page especially in an art intensive
and you are going to have one half like one quarter of a column or one whole column with a piece of art that art will be made differently than if it was a horizontal half page piece right so yep there's a there taos is holding up sort of a half page horizontal piece uh so you also need to know how many words are going to be on a page especially in an art intensive
a book like a monster book to get it right without having to do a major rewrite. Yep, Tejas is holding up a book with a half-page vertical column piece of art. It's a very interesting process. It's very time consuming.
a book like a monster book to get it right without having to do a major rewrite. Yep, Tejas is holding up a book with a half-page vertical column piece of art. It's a very interesting process. It's very time consuming.
God bless our directors because they have to work with a lot of different folks and often they're not getting the information they need at the right time because of we terrible editors, designers, developers. Good job. Now, if God bless art directors, God double bless graphic designers and layout people.
God bless our directors because they have to work with a lot of different folks and often they're not getting the information they need at the right time because of we terrible editors, designers, developers. Good job. Now, if God bless art directors, God double bless graphic designers and layout people.
because they then take the text and the art and they put it together into a finished product overseeing the look and feel of the book. Or if it's other parts of a project, maybe cards. If you have monster cards that go with your project, if you have a DM screen, they are the ones that are doing the look and the feel, the graphics, and the layout for those things.
because they then take the text and the art and they put it together into a finished product overseeing the look and feel of the book. Or if it's other parts of a project, maybe cards. If you have monster cards that go with your project, if you have a DM screen, they are the ones that are doing the look and the feel, the graphics, and the layout for those things.
It's often a thing where they'll have a piece of art, they'll have the text, they'll lay it out, and they'll realize we have too much or we have too little. And then it has to go back to the producer, who then might send it back to an editor, who might send it back to a developer to add some text or subtract some text, which then means, uh-oh, we're adding more text.
It's often a thing where they'll have a piece of art, they'll have the text, they'll lay it out, and they'll realize we have too much or we have too little. And then it has to go back to the producer, who then might send it back to an editor, who might send it back to a developer to add some text or subtract some text, which then means, uh-oh, we're adding more text.
We have to go back now through development, editing, and the whole process. And if you fail to do that, as we have seen in projects and as Teos mentioned earlier, you may run into some difficulties. If something doesn't quite click in the writer's mind, you could get some problematic material.
We have to go back now through development, editing, and the whole process. And if you fail to do that, as we have seen in projects and as Teos mentioned earlier, you may run into some difficulties. If something doesn't quite click in the writer's mind, you could get some problematic material.
It is a big, long, especially for, like I'm working on right now, basically two and a half books worth of content that is all over this process, chapter by chapter by chapter by chapter. So yeah, it is a thing. I'm sure I forgot some stuff. Teos, is there anything I didn't cover?
It is a big, long, especially for, like I'm working on right now, basically two and a half books worth of content that is all over this process, chapter by chapter by chapter by chapter. So yeah, it is a thing. I'm sure I forgot some stuff. Teos, is there anything I didn't cover?
Yeah. The big problem, the big hurdle is there needs to be somebody overseeing all of this. There needs to be one person. Or if it's multiple people, they have to be very much in sync to make sure everything is coming together text-wise, rules-wise, business-wise, art-wise, layout-wise. or you end up with issues.
Yeah. The big problem, the big hurdle is there needs to be somebody overseeing all of this. There needs to be one person. Or if it's multiple people, they have to be very much in sync to make sure everything is coming together text-wise, rules-wise, business-wise, art-wise, layout-wise. or you end up with issues.