Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
rather than giving you more choices, just make the one thing that you can do or the couple things you can do, make them cooler or more useful.
rather than giving you more choices, just make the one thing that you can do or the couple things you can do, make them cooler or more useful.
Yeah. I mean, unfortunately, you still have to design, even if no one will ever use it. OK, so that that was the that was the Bard College of the Moon and Taos is going to be your knowledgeable guide. All right. Knowledge domain cleric subclass.
Yeah. I mean, unfortunately, you still have to design, even if no one will ever use it. OK, so that that was the that was the Bard College of the Moon and Taos is going to be your knowledgeable guide. All right. Knowledge domain cleric subclass.
I think that past about third level, adventures, as they are designed both by game masters and by game designers, are done in such a way that you rarely run out of spell slots.
I think that past about third level, adventures, as they are designed both by game masters and by game designers, are done in such a way that you rarely run out of spell slots.
Saving a spell slot doesn't do a heck of a lot for me when you probably have some channel divinity, some other way to use your channel divinity that might be better. So I would rather see it like we had with Moonbeam where you can cast it without a thing and blank.
Saving a spell slot doesn't do a heck of a lot for me when you probably have some channel divinity, some other way to use your channel divinity that might be better. So I would rather see it like we had with Moonbeam where you can cast it without a thing and blank.
I am of two minds about these things that let you communicate telepathically, especially with other characters. Because unless you make it an important part of your game that you can't communicate, players can just talk to each other. And often they do, and it becomes... sort of a tedious job as a DM to say, well, you don't know that.
I am of two minds about these things that let you communicate telepathically, especially with other characters. Because unless you make it an important part of your game that you can't communicate, players can just talk to each other. And often they do, and it becomes... sort of a tedious job as a DM to say, well, you don't know that.
Or you don't know what he was doing on the other side of that wall. So you can't run around the corner to save him, her, them, because you didn't know what was going on. It becomes tedious to do that over and over and over again. And unless players police themselves, Whether it's a home campaign or a pickup game or a convention game, it's something that's always in play.
Or you don't know what he was doing on the other side of that wall. So you can't run around the corner to save him, her, them, because you didn't know what was going on. It becomes tedious to do that over and over and over again. And unless players police themselves, Whether it's a home campaign or a pickup game or a convention game, it's something that's always in play.
It's like the helm of self-telepathy, where you get to know what you're thinking. You just always know what you're thinking.
It's like the helm of self-telepathy, where you get to know what you're thinking. You just always know what you're thinking.
Yeah. I want to switch over to this. If your total for an intelligence check is lower than your wisdom score, you should wisdom score it. I dislike gating information behind an intelligence check for the reasons that we've talked about forever. The history check, I want you to know. The investigation check, I want you to find the clue. So part of me is like, okay, cool.
Yeah. I want to switch over to this. If your total for an intelligence check is lower than your wisdom score, you should wisdom score it. I dislike gating information behind an intelligence check for the reasons that we've talked about forever. The history check, I want you to know. The investigation check, I want you to find the clue. So part of me is like, okay, cool.
But part of me is like, when I do want it to be a check, when I do want there to be some sort of mystery, I don't want, at sixth level, the knowledge cleric to just say, I have an 18 in nature, arcana, investigation. I have an 18, so tell me everything. Or a 20, maybe a couple levels past that.
But part of me is like, when I do want it to be a check, when I do want there to be some sort of mystery, I don't want, at sixth level, the knowledge cleric to just say, I have an 18 in nature, arcana, investigation. I have an 18, so tell me everything. Or a 20, maybe a couple levels past that.