Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
It costs even more to go to the European Union or Australia, even with a local partner that requires additional payments too. So now you're talking maybe 12% of the budget. So you're leaving left with $18,000. And that's maybe profit except for taxes. And you won't know about that amount until you know all the rest of your business, how it did, because you pay based on how much profit you got.
It costs even more to go to the European Union or Australia, even with a local partner that requires additional payments too. So now you're talking maybe 12% of the budget. So you're leaving left with $18,000. And that's maybe profit except for taxes. And you won't know about that amount until you know all the rest of your business, how it did, because you pay based on how much profit you got.
So you have 80% of your budget left to cover that. Anything to add to that, Teos?
So you have 80% of your budget left to cover that. Anything to add to that, Teos?
Yeah. So all of that can be found at Cobalt Press dot com on their blog. More blog news, we have Keith Baker talking about fiendish Knowles in Eberron. So this article sort of gets to the heart of what an addition change can do to a setting, which is super fascinating to look back over since first edition to fifth edition, how the rules have changed, how the worlds have changed to meet that.
Yeah. So all of that can be found at Cobalt Press dot com on their blog. More blog news, we have Keith Baker talking about fiendish Knowles in Eberron. So this article sort of gets to the heart of what an addition change can do to a setting, which is super fascinating to look back over since first edition to fifth edition, how the rules have changed, how the worlds have changed to meet that.
And Keith goes into a very specific part of the world he created, Eberron. with this when he talks about gnolls and them changing from humanoids in previous editions to fiends in the 2024 version of 5e. Keith says that at various points there have been edition changes that touch on Eberron's unique aspects.
And Keith goes into a very specific part of the world he created, Eberron. with this when he talks about gnolls and them changing from humanoids in previous editions to fiends in the 2024 version of 5e. Keith says that at various points there have been edition changes that touch on Eberron's unique aspects.
When that happens, he and Watsi have worked to integrate the change whenever possible rather than just rule it out. He provides an example of when lycanthropes changed.
When that happens, he and Watsi have worked to integrate the change whenever possible rather than just rule it out. He provides an example of when lycanthropes changed.
Yeah, right. From 3rd to 3.5. Lycanthropy in 3rd edition could spread very easily, whereas in 3.5 it didn't. So he had this... organization called the Silver Crusade, which got rid of lycanthropes because it was an existential threat. So when 3.5 came out, lycanthropy didn't spread.
Yeah, right. From 3rd to 3.5. Lycanthropy in 3rd edition could spread very easily, whereas in 3.5 it didn't. So he had this... organization called the Silver Crusade, which got rid of lycanthropes because it was an existential threat. So when 3.5 came out, lycanthropy didn't spread.
So now the Silver Crusade, which at first looked like these noble and world-saving people were like, yeah, we're just out there killing lycanthropes even though it can't be spread. So that made them seem evil. Give me a werebear child. Right. So they decided that lycanthropy could have been spread in the past, but something about it has changed and now it can't.
So now the Silver Crusade, which at first looked like these noble and world-saving people were like, yeah, we're just out there killing lycanthropes even though it can't be spread. So that made them seem evil. Give me a werebear child. Right. So they decided that lycanthropy could have been spread in the past, but something about it has changed and now it can't.
Right. And so now, as gnolls turn back to their fiendish ancestry, what do we do with them? I love Eberron's use of all different types of humanoids. I love the goblinoid empire. I love orcs. I love all of that. And the way that it all worked. So what does Keith say about gnolls?
Right. And so now, as gnolls turn back to their fiendish ancestry, what do we do with them? I love Eberron's use of all different types of humanoids. I love the goblinoid empire. I love orcs. I love all of that. And the way that it all worked. So what does Keith say about gnolls?
And that can be found on Keith Baker's blog at keith-baker.com slash fiendish dash goals. Knowles, not goals. Sorry. So that is our news and commentary section. this week here on Mastering Dungeons. In our main segment, we're going to continue our look at the 2025 Monster Manual, comparing the design of the 2014 monsters with the 2025 versions.
And that can be found on Keith Baker's blog at keith-baker.com slash fiendish dash goals. Knowles, not goals. Sorry. So that is our news and commentary section. this week here on Mastering Dungeons. In our main segment, we're going to continue our look at the 2025 Monster Manual, comparing the design of the 2014 monsters with the 2025 versions.
Last time we talked about a few monsters, but we didn't get even close to as far as we wanted to. So we are going to dig right back in right now and start talking about Imperians. For those out there, Teos, who aren't already thumbing through or looking at or studying the videos that have come out about the Monster Manual, what are Imperians?
Last time we talked about a few monsters, but we didn't get even close to as far as we wanted to. So we are going to dig right back in right now and start talking about Imperians. For those out there, Teos, who aren't already thumbing through or looking at or studying the videos that have come out about the Monster Manual, what are Imperians?