Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Just give me those two and then let me do something fun as a bonus action or as a reaction.
Just give me those two and then let me do something fun as a bonus action or as a reaction.
Yeah. And that's, you know, they're learning. They're learning from other publishers.
Yeah. And that's, you know, they're learning. They're learning from other publishers.
Or 4th edition or everything. Well, it makes sense to do that because you can tell stories at any point, any tier if you do that. It's also easier to put in a stat block that doesn't need new art to say, oh, Goblin. Well, we have the one Goblin picture. Now there's these five different goblins. Oh, vampires, we have this one vampire picture. Here are six different stat blocks to the vampire.
Or 4th edition or everything. Well, it makes sense to do that because you can tell stories at any point, any tier if you do that. It's also easier to put in a stat block that doesn't need new art to say, oh, Goblin. Well, we have the one Goblin picture. Now there's these five different goblins. Oh, vampires, we have this one vampire picture. Here are six different stat blocks to the vampire.
So just in terms of creating a physical book, it's easier to do that as well. And I think DMs like that. I think DMs like that ability.
So just in terms of creating a physical book, it's easier to do that as well. And I think DMs like that. I think DMs like that ability.
Yeah. You know, fourth edition had minions. And I think game masters like that. Rules wise, yes, it could be problematic, but for the most part... we love throwing a big pile of things. And what did MCDM do with their monster book? They did as much mining of 4th edition as they could to bring that sort of feel back. And now Wizards of the Coast learned from that and are
Yeah. You know, fourth edition had minions. And I think game masters like that. Rules wise, yes, it could be problematic, but for the most part... we love throwing a big pile of things. And what did MCDM do with their monster book? They did as much mining of 4th edition as they could to bring that sort of feel back. And now Wizards of the Coast learned from that and are
Right. The stories and the tactics. Because there's nothing, if I could take an orc, make that orc the leader, and then just put guards or bandits around them, and say they're orcs, great, I could do that. But there's nothing different to the feel of the fight than it would be if it was a human with bandits and guards, except that the orc can probably do one thing different.
Right. The stories and the tactics. Because there's nothing, if I could take an orc, make that orc the leader, and then just put guards or bandits around them, and say they're orcs, great, I could do that. But there's nothing different to the feel of the fight than it would be if it was a human with bandits and guards, except that the orc can probably do one thing different.
So having there be synergy in these things, that sort of synergy is a way to do what we had talked about in the first segment of the show. Right. Which is show a story, not the first segment, but earlier in this segment, to have that story be there, but have it be there in a way that the players can see in action, as opposed to have some esoteric mythology or history behind it all.
So having there be synergy in these things, that sort of synergy is a way to do what we had talked about in the first segment of the show. Right. Which is show a story, not the first segment, but earlier in this segment, to have that story be there, but have it be there in a way that the players can see in action, as opposed to have some esoteric mythology or history behind it all.
I, I think it goes back to what I just said. If, if making giants a thing, culturally, sociologically, historically, um, want to put them together. You don't want to have cloud giant under C and fire giant under F and then having to go back and forth if you are running an adventure where the giants are important.
I, I think it goes back to what I just said. If, if making giants a thing, culturally, sociologically, historically, um, want to put them together. You don't want to have cloud giant under C and fire giant under F and then having to go back and forth if you are running an adventure where the giants are important.
But then again, if you just want monsters to fit on their own, then that can be easier to find.
But then again, if you just want monsters to fit on their own, then that can be easier to find.
you are not going to make a lot of players happy uh yeah with that but minus two minus four minus six yeah yeah first first level of exhaustion okay we can get around that second level when you're dealing with minus fours players are yeah going to revolt
you are not going to make a lot of players happy uh yeah with that but minus two minus four minus six yeah yeah first first level of exhaustion okay we can get around that second level when you're dealing with minus fours players are yeah going to revolt