Tobias Lilja

speaker
91 appearances 1 recordings 1 series first heard Apr 2025 last heard Apr 2025

Tobias Lilja’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
No recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.

Appearances

newest first · ▶ plays the moment
Hi, guys.
I'm good. Thank you. Thanks. Thanks for having me on the show.
I was actually playing the trumpet myself when I was a kid for a few years.
It's so hard. It's so hard. I mean, kids shouldn't play the trumpet. You need so much airflow to make it sound like one note even. It's really difficult.
Is that not a... I mean, there are actually some trumpets in there, like the doctor character. He has a lot of kind of brass instruments layered in there, the music for that character. So there are some trumpets in there. Okay, interesting. Yeah. Yeah.
Exactly. I mean, I've been playing video games all my life. It was a huge thing when I was a kid. I got a PlayStation when I was 11 or something, and I played that all the time. But these days I spend a lot of time working with games, working with the sound and sound effects and music. So it's not the first thing maybe I want to do when I get home from work. But I still enjoy games.
All my friends are game developers and I still really like games. I do play games sometimes, of course. We do have a video game club, me and some of my friends play. It's similar to... Like a book club kind of thing. Exactly, like a book club, but with video games. So we are mostly playing kind of indie games. We played Animal Wealth a while ago.
Yeah, that was great. Outer Wilds.
Yeah, it's really cool. They are using narration in such a unique way. And yeah, it's cool. It's really cool.
It's usually just someone says, I heard about this game. It seems cool. And then we just check it out and just play it. I mean, we don't always complete the game. Maybe we just play it for an hour and try it out.
You're just like little samples of... Yeah, and it's a great way... We also spoke before about taking the time to play video games. And that's also a good excuse. Like, I need to play this game now because I need to say something about it tomorrow when we have coffee and talk about it. There you go. There you go.
Yeah, I'm actually kind of like that. I want to complete games. I tried to play through Elden Ring last year. I got really far, but it was just too big. That game was just overwhelming to me.
I play it kind of casually. The thing is, I don't really like the boss fights in those games. I love the exploration part and playing the non-boss fights. Best exploration in a game. Yeah, the exploration in Elden Ring was amazing. But it gets a bit repetitive after a while, I think. And the boss fights aren't that... After a while, they start reusing bosses.
It's the same boss, but now it's a ghost. But I already completed this boss I don't want to Yeah
I actually wanted to work with film sound at first. So I tried to get gigs in the film industry, like sound recording and music for film and short films and commercials. And I did some freelancing with that for some time. But it was difficult to get jobs in that industry. And suddenly, by fluke, this Tarsier Studios... job showed up. So I applied for it. This was in 2011.
So I didn't have any experience in video games. But I applied for it anyway. And this application, they needed someone to... They had recently opened up a studio in Malmö, Tarsier Studios. And they needed someone to take care of the audio. They did a lot of licensing work for Sony. So they were working on LittleBigPlanet. And they were working on the... Do you remember the PlayStation Vita?
The handheld? So they were doing LittleBigPlanet for the PlayStation Vita. And they needed someone to handle the audio part. And I was kind of... At that time, I had like a part-time teaching job at the university teaching sound design no sound design not okay and so i just had just been what's the word let go from that job and so i needed i was like i need a job
And they were also like, we need someone to do this. So it was a good match in time. And I lived just around the corner from the office. And I think I did a decent work sample and interview as well. So I got the job. But it was... Yeah, it was a difficult first few years since I had no experience in video game development.
It was kind of a big threshold in learning all the... I mean, it's a very technical job. A lot of applications you need to know and...
uh how to implement sounds in games and stuff it's it's very technical uh so but uh but uh the good thing was that we were kind of base we were using uh the same game engine as a little bit planet two uh so we so it was more about we could kind of reuse a lot of the tag the code and we used the same audio pipeline kind of uh so it was a good kind of learning project for me to
Showing 1–20 of 91 · page 1 of 5 Next →