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Design Doc

Leisure Arts

Activity Overview

Episode publication activity over the past year

Episodes

Showing 101-115 of 115
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Making Things in Hard Times

17 Aug 2018

Contributed by Lukas

How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.

Social Dynamics at the Table

13 Jul 2018

Contributed by Lukas

A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How ca...

You Can Kill a King, but You Can't Make a Marinara

18 Jun 2018

Contributed by Lukas

What happens if a player achieves their big character goal in the very first scene of the game? We found out.

Romancing the Wall

18 May 2018

Contributed by Lukas

With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befr...

The Worst Ideas We've Had so Far

23 Apr 2018

Contributed by Lukas

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

Deadline Motivated

23 Mar 2018

Contributed by Lukas

We talk about deadlines, and the whooshing noise they make as they go by.

Mosslickers

04 Mar 2018

Contributed by Lukas

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alle...

The Symbol Reader

16 Feb 2018

Contributed by Lukas

We experiment with a customized alethiometer to explore stories and build new worlds.

Collaboration

25 Jan 2018

Contributed by Lukas

The Make Big Things team talks about making games as a cooperative.

The First Playtest

28 Dec 2017

Contributed by Lukas

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

Preparing the Playtest

16 Dec 2017

Contributed by Lukas

We attempt to put theory into practice as we prep for Questlandia's first playtest.

Plumb Bobs

29 Nov 2017

Contributed by Lukas

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

Worldbuilding

14 Nov 2017

Contributed by Lukas

How we built worlds in the original Questlandia, and what's to come.

Metaplot

31 Oct 2017

Contributed by Lukas

A discussion of worlds within worlds within worlds.

Welcome To Questlandia!

17 Oct 2017

Contributed by Lukas

Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! ...

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