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Dice Exploder

Innovation in Game Design with James Wallis

14 Mar 2024

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TranscriptThis week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?The show notes for this one are friggin packed.Further Reading:Ludonarrative Dissidents podcast and season 3 KickstarterThe Extraordinary Adventures of Baron Munchausen and on WikipediaNordic Larp book by Jaakko Stenros and Markus MontolaNordic Larp wikiFairweather Manor, the Downton Abbey larpThe Diana Jones awardDominion, the deckbuilder board game by Donald X. VaccarinoBlades in the Dark by John HarperMy blog post Calvinballing a Whole CampaignStar Crossed by Alex RobertsDread by Epidiah RavacholApocalypse World by Meguey and Vincent BakerThe Beast by Naked Female GiantThe Crew by Thomas SingThousand Year Old Vampire by Tim HutchingsBluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah DoomThe Well Played Game by Bernie de KovenSocialsJames Wallis on Bluesky and dice.camp.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Chris Greenbriar.Join the Dice Exploder Discord to talk about the show!

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