Today's episode is hosted by Harvey Anderson and they are joined on the podcast by Jingna Zhu, Producer at Sharkmob, Thijs Schipper, Game Design Director at Total Mayhem Games, George Leonard Heim, Project Lead at Amber Studio and Aleksandar Filipov, Studio Lead Game Designer at Beast Burst.The conversation explores how modern studios navigate shifting expectations around game as a service, touching on the evolving nature of player communities and the demands of continual content delivery. The guests outline how development teams balance creative ambition with long-term support while maintaining agility in an increasingly competitive market.The exchange highlights trends shaping contemporary production workflows, including cross-disciplinary collaboration, live balancing and sustainable design strategies. As the discussion broadens, it offers insight into how studios manage scalability, integrate feedback loops and refine operational processes to keep games thriving post-launch. By considering both technical and creative perspectives, the episode sheds light on how service-driven models continue to influence the wider gaming landscape.
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3ª PARTE | 17 DIC 2025 | EL PARTIDAZO DE COPE
01 Jan 1970
El Partidazo de COPE
13:00H | 21 DIC 2025 | Fin de Semana
01 Jan 1970
Fin de Semana
12:00H | 21 DIC 2025 | Fin de Semana
01 Jan 1970
Fin de Semana
10:00H | 21 DIC 2025 | Fin de Semana
01 Jan 1970
Fin de Semana
13:00H | 20 DIC 2025 | Fin de Semana
01 Jan 1970
Fin de Semana
12:00H | 20 DIC 2025 | Fin de Semana
01 Jan 1970
Fin de Semana