Big Trouble At Giant Bomb & Polygon - Kinda Funny Games Daily 05.01.25 Part 2
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What happened with Polygon's sale and the layoffs?
Get the kind of funny membership to get the show's ad free. You know that. Shout out to our Patreon producers, Carl Jacobs and MegabustardsLady20. Today we're brought to you by Imperial and Aura Frames. But back to it. Story number two. Bless. This is a big one. This is a shitty one. I hate doing this, but we gotta do it together. Polygon sold to Valnet and hit with massive layoffs. This comes from Ethan Gotch at Kotaku. The video game website Polygon has been sold to ClickFarm Powerhouse Valnet, and much of its masthead has been laid off, Kotaku has learned. The sale was subsequently announced in a press release. Multiple staff members have posted online about losing their jobs or about colleagues now being out of work. Quote, I'm no longer with Polygon.
If you're hiring, please consider the many talented writers and editors now on the market. Posted Polygon co-founder in EIC, Chris Plant. Every one of them deserves a spot on your staff. I won't be talking more about the sale because I wasn't involved. Going to hang out with my kid, taking wins where I can. The sale was confirmed in a press release, which did not mention the layoffs. The price of the deal was not disclosed. Sources tell Kotaku that deputy editor Maddie Myers and games editor Zoe Hanna are among those that remain at Polygon. Vox Media did not immediately respond to a request for comment. I'll say more later, but I no longer have a job, shared senior reporter Nicole Carpenter. I'm looking for work, as are so many of my amazing colleagues.
I have lots of ideas and things I'd like to write. I'm really in shock. I had a great time working at Polygon, posted senior writer Michael McWhorter. Please let me know if you have any cool job openings. In a report earlier this year by The Wrap, many former contributors accused Valnet's current media holdings of being exploitative content mills. Quote, in journalism, there are really bad jobs, and then there's a place like Valnet. a former Collider contributor told The Wrap. It's one of the worst places I've ever worked and is probably one of the worst journalism publications I've ever seen. Let's just start here. Bless. Thoughts on Polygon?
I mean, this is heartbreaking, right? Like, we've heard bad things about Valnet. We've, I mean, we've heard... bad things about the state of games media for a very long time this is i think the moment where it does officially feel over you know like i think we say that a lot of like oh man it's over oh man it's so done uh today feels like a day where it's so done of course like the giant bomb thing is also going on as we speak where uh i mean it's been ongoing for the last week of what the fuck is happening over that giant bomb of course i was in in tokyo hanging out with dan reichert for a week and so i've been going back and forth with even him talking about like yo what is happening and he's been filling me in and of course that's like
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Chapters
7 chapters
1
What happened with Polygon's sale and the layoffs?
1:14–5:36
2
How does the gaming media landscape change after Giant Bomb's challenges?
5:36–8:44
3
What are the implications of corporate ownership in gaming media?
8:44–12:54
4
How can listeners support independent game journalism?
12:54–14:34
5
What is the future for former Polygon and Giant Bomb staff?
14:34–17:44
6
Why is the relationship between media and audience important?
17:44–21:19
7
What lessons can we learn from the current state of gaming outlets?
21:19–41:30
Speakers
5 identifiedMore from Kinda Funny Games Daily: Video Games News Podcast
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