
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
One Year with Shadowdark
Mon, 21 Oct 2024
Mike discusses his experiences running the Shadowdark RPG for a year Visit the Sly Flourish Blog Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books Shadowdark RPG
Full Episode
Hello friends, it's your pal Mike Shea from Sly Flourish. Today, after finishing up my one year Shadow Dark gloaming campaign, I now feel like I have the experiences to talk to you about Shadow Dark. I have a bunch of experiences that I want to share with you about this incredible
uh role-playing game spoilers i really love shadow dark so if you're looking hey does he like it or not i really love it my group had a great time i had a great time today we're going to dive deep into shadow dark now that i have all of this wealth of experiences i talk to my players about it afterwards we have lots of different things that we want to share and we're going to talk all about it in today's show which is one year with shadow dark
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Thank you so much for your support. So, yes, I finished my Shadow Dark one-year campaign, and now, even though I've talked lots about Shadow Dark, and I think I've done other videos where I've talked about Shadow Dark, now I have true experiences that I can look back on for sharing Shadow Dark. So, what are the big things? Right up front, I want to tell you what my biggest...
kind of the biggest impact things are for shadow dark number one is that i really feel like shadow dark truly captures the feeling of old school dnd but with the modern mechanics of 5e which is exactly how it is built it is built around the idea of like let's make mechanics that that are based upon 50 years of experience running these style games but
try to continue to hang on to the original feeling of D&D with the idea of more of a grimdark fantasy rather than a superheroic fantasy. And I think it does this nearly perfectly. I think the rules are really streamlined, really straightforward. I've taught them to brand new players. I've watched brand new players pick them up.
It is super easy to pick up, super easy to run with, and really captures that idea of battles are always dangerous, and a bad roll can be devastating.
players need to be really thinking about what they're doing and making choices rather than just falling back upon skill checks for everything lots of different stuff like that that i think it does really really well contrary to popular opinion there's there's a couple of different things criticisms i have heard of shadow dark which i wouldn't say all come from people who just read it and didn't play it but i i even even if they have played i don't know that they've played that there's probably not very many people who have played with the amount of time and experience that i've played
now, and I think there's two common things that I had heard. One is, this is probably good for one-shots, but not good for a long campaign. I can tell you that that, at least for me, is false. That we ran a long campaign with it, we had a great time with it, it was really, really fun, as good as many of the 5e campaigns that we've run. And so it definitely held our interest.
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