
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Return to Bittermold Keep – Shadowdark Gloaming Session 43 Lazy GM Prep
Fri, 27 Sep 2024
Mike prepares for his Shadowdark RPG campaign, the Gloaming! Join the City of Arches Kickstarter! Shadowdark RPG Campaign Notebook available to Sly Flourish patrons Visit the Sly Flourish Blog Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books Shadowdark RPG Cursed Scroll 1 Dyson Maps
Full Episode
Hey friends, it's your pal Mike Shea from Sly Flourish, here with another episode of Sly Flourish's Lazy GM Prep. In this weekly show, I go through steps from Return of the Lazy Dungeon Master while preparing for my Sunday role-playing game. In this case, we are coming to the end of my Shadow Dark campaign.
I have been running an awesome campaign using the RPG Shadow Dark by Arcane Library, set in the Gloaming, which is the setting from Cursed Scroll 1, also available from the Arcane Library. This show, like all of the work of Sly Flourish, is brought to you by the patrons of Sly Flourish.
Patrons get access to all kinds of exclusive adventures, source books, tools, tips, tricks, online tools to help you run your game. They get to join the awesome Lazy DM community over on the Discord server, and they help me put on shows like this. To the patrons of Sly Flourish, thank you so much for your outstanding support.
I believe today is going to be the penultimate session of my Shadow Dark game. We are getting right to the super tippy point of the yam-shaped adventure with lots of different directions that they can go, narrowing down to very few directions that they can go.
i had a patron ask me a question about that he said like they said hey i know that you have like a yam shape design where you kind of have a clear start for your campaign you have and then it sort of widens out and then the characters can kind of do lots of different things while still kind of moving generally forward like the outside of the yam right
And then as you get closer to the end, it tapers back down again and narrows down until you have kind of this big final conclusion. One of the things that I did with the gloaming campaign is I didn't I had a couple of other potential conclusions. So one of them was, hey, the gloaming is dead and you're not going to be able to stop it.
And maybe you should just collect artifacts and then bring them to Titania, the witch queen or the queen of the fae and use it as passage to go to the realm of the fae. And that was always, and the characters brought up, like, maybe we just get out of here. I mean, this is really terrible.
Like where you got people hunting us down and the muggle blob in the sky has a giant jaws that are chewing on the thing. Like it's getting really, really bad. So maybe we should just leave. And then they're like, nah, we gotta give it a shot. Like, let's try. And so they've been doing that. They've been taking the harder course.
But I did have some kind of alternative conclusions to this, which is mostly them leaving worlds. I think at one point, I mean, they had opportunities to just literally leave the world where they could pierce open and open a dimensional portal to another world and step through and then they'd be in another world.
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