
Gaming hosts Josh, Ryan and Ace are diving into their thoughts on gaming’s latest hype craze, Blue Prince. Is this truly one of the greatest video games of 2025, or is this a case of gaming hype gone too far? We break down exactly what this game is, why people are talking about it, whether it works and if it’s ACTUALLY as good as people say. This is one video game packed episode you don’t want to miss from the Video Gamers Podcast! Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Chapter 1: What is Blue Prince and why is it hyped?
Hello fellow gamers and welcome to the Video Gamers Podcast. Blueprints burst onto the gaming scene with some truly incredible hype. Game of the year, best puzzle game ever, best game someone has ever played. The reviews and hype reached a frenzied level, but are they true? Is this game equal to the likes of Portal 2, The Witness, and Outer Wilds?
Chapter 2: Who are the hosts discussing Blue Prince?
Or was this an internet frenzy that didn't quite match the game itself? Well, we're about to find out because we've played it and we're here to let you know what we think. But first, some introductions are in order. I am your host, Josh, and joining me... He loves the title screen and the intro screen, but he's not sure what all the other fuss is about. It's Ryan.
You know, being called out by Santar was not the best day for me. I'm like, oh, come on, man. How are you going to call me out like that? Just to be fair, I have put, if not the same amount or more time than Josh into this game.
So same amount. We are both sitting at 14 hours. So Ryan, Ryan did absolutely play this game an awful lot. Yes.
Mine was just in one day is all. Yeah.
Ace is like, oh man, is it me? Am I the guy that didn't play this game? Yeah. Well, we're going to find out because joining us, you'll find him asking chat GPT how to tell which box is true and which is false. And he never knew dartboard math could be so hard. It's ace.
I'll have, you know, the only puzzle I could get right was the box puzzle. Thank you very much. It was the only one that every single time was like, Oh, one of us tells nothing but truth. One of us tells nothing but lies.
Oh man. Yeah. Yeah, I remember this. This was in the labyrinth, man. And I never knew quite how people figured that out. You know, it's like the two doors and it's like one door always tells the truth. One door is lies. And then she's like, what would that door say? And then she figures it out. And I'm like, I don't I don't get this. Yeah.
But what I do know is I have a 33% chance of getting that stupid box puzzle right. Oh, man. Guys, we're going to be talking about Blueprints. I mean, this game came out of nowhere, dude. I mean, nowhere. It burst onto the gaming scene with people saying this is one of the best games I have ever played. People saying this game ranks up there with the likes of some of the greats.
There were people that said, dude, I don't know that I've ever played a game like this before. And when you hear that kind of talk as gamers, we kind of go like, what? What? What are you talking about over there? And it just so happened that it fell into that perfect moment where at least I was very hungry for like a good puzzle game.
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Chapter 3: What was the hype level for Blue Prince?
oh man so i i for me i um my hype level was just whatever you were yelling at me the whole time like guys we gotta play this game it's gonna be so great look there's hype all over the place And so I was like, okay, it's got to be at least decent. You know, I am not a big puzzle game guy. I like puzzles in games.
I love when I'm playing an action RPG or something, and I love the puzzles that lead to something. But I don't like just strictly hardcore puzzle games. So I wasn't super hyped, but I was interested to see why it was getting so much praise and so much acclaim this early into the release.
Yeah, absolutely.
I was easily the most excited about this. Again, I kind of already mentioned it, so I won't rehash it a lot, but I was definitely in the mood for a puzzle game at the time. It had been a long time since I had played one. I'm going to admit it, man. I'm a sucker for hype, like legitimately. We always say we're gamers, right? Gamers, sometimes gamers get caught up in hype.
Chapter 4: What is the gameplay loop of Blue Prince?
Sometimes they get caught up in the hype. the downside of like this game came out and everybody's saying it sucks. And then I kind of go like, oh man, that really sucks. So yes, I admittedly am, you know, susceptible to that stuff. So when I start hearing people comparing this game to Outer Wilds, which is one of my favorite games,
and Portal 2, and The Witness, which I think is one of the best puzzle games ever made, my ears perk up like big time, you know? And so I was definitely the most hyped out of the three of us on this. I dove in, I mean, the day this game released, I was rushing home to come play it.
You were on top of this one, man.
You were absolutely.
As soon as it was there.
You know, we talk about it, but it's like, you know, Expedition 33 is coming up very soon, man. Very soon. And it's like, do you know how sometimes you're just in the mood for a certain kind of game? And I am so in the mood for a turn-based epic RPG right now that it's like I can barely contain myself.
And it just so happened that Blueprints hit right at that time where I was like, dude, I could really go for a puzzle game. Sometimes that's not the case, Ace, where you're like, dude, I don't want to freaking play this game, man. Why do I got to play this puzzle game right now? This podcast is stupid, man. Why do I got to do this?
I thought I got to play fun games.
Yeah. So let's do our best, guys. I want this to be a group effort on this one because there's people out there that are saying, Blueprints, it's a puzzle game. What the heck do you do? What is this game? How do you describe this game?
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Chapter 5: What are the frustrating elements of Blue Prince?
So if you say, hey, here's this room. There's one other door in it. You go to open that door, and you're presented with three dead ends as your choices through that door. That path is closed to you at that point. And this happens a lot, dude. I can't tell you how many runs I experienced where I had gems. I had keys. I just had nowhere to go. There were no doors for me to open at that point.
The options were very limited at several times for me. It's just like, all right, time to start a new run. I didn't get that far in the last one. I opened the first door closet, open the next door bedroom, open the next door.
Yeah.
Another dead end. And I'm like, I just started that.
That's the thing with RNG comes into play so much is where, you know, you can get a good run with a couple good items to begin with, but then your path is always like, oh man, that's why I would always try to just get as far north and just straight up as I could in the beginning. Yeah.
Through the middle, so then I have options left or right, and as many pathways to go around and circle, because there's others where I thought I was dead in the water, I was able to find a key, and then I was able to get through this one side door that opened it all back up for me, and I was able to get back up, so...
There's definitely... You have to be so strategic with how you pick every single spot, and you have to have some foresight and planning on, like, okay, well, this will lead to this, and this will give me these coins to... In case I get this or that or, you know, different things like that, so...
There's just so much that goes into picking each room, you know, with just your selection of three other than just what gems you're going to spend or what, you know, keys you're going to have to use or any of that.
Half the time, I picked a room because it had two exits. Even if I didn't want the room, it was like, well, at least there's two doors in this room that I'm unlocking, so at least I have two options to try to continue. So... I found parts of this game to be supremely frustrating, and this is where the frustration came in. Dude, I've got gems. I've got keys. I ran out of doors.
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Chapter 6: What puzzles can players expect in Blue Prince?
Chapter 7: How does roguelike gameplay affect Blue Prince?
But I know what you guys were talking about, about the same rooms and stuff. But it becomes like... When you play enough, this room means this, this room means that, and it becomes an asset to you, and you can use that on each run. And it doesn't really... It's not a negative, but it may not be a positive as well. It was a negative for me, honestly.
And it's funny because a few people in our community, we were all just kind of sharing our thoughts, and it was very funny to see other people be like, I'm stuck. I'm not accomplishing anything. This game is frustrating for me. I'm on day 17, and I feel like I've done the same loop like seven times in a row now.
And that was, for me, I would say if I had to guess, I think there was probably a three-hour stretch where I accomplished absolutely nothing. No discoveries, no new puzzles, no new findings, just dumb run after dumb run after dumb run with bad RNG because I could not progress. Now... If you push through that, if you push through that frustration, the game changes, in my opinion.
Like it goes from being like, I don't understand the hype to this game to I think I'm starting to see why people are liking this game now. Because once you start to figure things out a little bit and once you start to realize like, oh, I absolutely need gems so that I can get a good layout. And like, oh, this room will always give me two keys.
So if I have a chance to draft this room, even if it's a dead end, I need those two keys if I'm going to progress later. So I'm drafting this room. So I have keys now. I have gems now. And I'll just hope for the best for a good path, like to appear through this sequence of rooms here.
So I want to talk about I don't obviously we don't have time to cover every room, but I want to talk about some of the different room types in this game, because I think this kind of gives you a good look at like the heart of this game. Like you're looking around these things you're exploring. There's two rooms that have puzzles in them that you will come across a hundred times.
This is the parlor that gives you a three box puzzle where, you know, one of the boxes is always a lie. There is a statement on the lid of the box. It might be something as simple as this box is blue and it's sitting on a white box. You're like, well, I know that's false. One statement is always true. One statement is always false.
And based on those two statements, you have to try to figure out which box has these gems in it. If you pick the right box, you get a couple of gems, which are very important in this game. It starts off fairly easy. Then, dude, then it just gets so weird and complicated after a while that I was just like, dude, screw this, man. I'm just picking a box, dude. Like, did you guys do that?
The weirdest one for me was when two of them had statements on them and then one of them was just completely blank.
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