Ace of Shame
๐ค SpeakerAppearances Over Time
Podcast Appearances
I like this. I like boss fights.
I like this. I like boss fights.
I like this. I like boss fights.
I was going to say, yeah, difficulty sliders in a Metroidvania, I don't know that anybody's done that.
I was going to say, yeah, difficulty sliders in a Metroidvania, I don't know that anybody's done that.
I was going to say, yeah, difficulty sliders in a Metroidvania, I don't know that anybody's done that.
It's really weird. We're starting to see that a lot more in games. I can't remember the game that's coming up that was talking about the customizable difficulty slide. Oh, it's I think it might. No, it's not Path of Exile 2. I can't remember what it is.
It's really weird. We're starting to see that a lot more in games. I can't remember the game that's coming up that was talking about the customizable difficulty slide. Oh, it's I think it might. No, it's not Path of Exile 2. I can't remember what it is.
It's really weird. We're starting to see that a lot more in games. I can't remember the game that's coming up that was talking about the customizable difficulty slide. Oh, it's I think it might. No, it's not Path of Exile 2. I can't remember what it is.
But yeah, somebody was talking about this really robust difficulty slider where there's 10 different things and you can adjust it so that you can cater it to your play style. And it's like, this seems genius to me, man, especially like somebody like me that likes a challenge. And, you know, you say you're going to die to this boss five or six times. Like, that's a plus to me.
But yeah, somebody was talking about this really robust difficulty slider where there's 10 different things and you can adjust it so that you can cater it to your play style. And it's like, this seems genius to me, man, especially like somebody like me that likes a challenge. And, you know, you say you're going to die to this boss five or six times. Like, that's a plus to me.
But yeah, somebody was talking about this really robust difficulty slider where there's 10 different things and you can adjust it so that you can cater it to your play style. And it's like, this seems genius to me, man, especially like somebody like me that likes a challenge. And, you know, you say you're going to die to this boss five or six times. Like, that's a plus to me.
That's like, ooh, ooh, like, okay, I want to get into these boss fights.
That's like, ooh, ooh, like, okay, I want to get into these boss fights.
That's like, ooh, ooh, like, okay, I want to get into these boss fights.
That looked pretty crazy. It was very chaotic, very like phase-based almost. Like it looked like it progressed through phases where that boss just decided they were going to rage out on you and do even more crazy stuff.
That looked pretty crazy. It was very chaotic, very like phase-based almost. Like it looked like it progressed through phases where that boss just decided they were going to rage out on you and do even more crazy stuff.
That looked pretty crazy. It was very chaotic, very like phase-based almost. Like it looked like it progressed through phases where that boss just decided they were going to rage out on you and do even more crazy stuff.
So, I mean, would you, is it fair to say then that this is your pretty standard Metroidvania as far as like the gameplay elements where, you know, hey, run around this map, find things that you can access, you know, fight monsters that are kind of all over the levels, get gear. I'm assuming you mentioned gear and different weapons and things like that in this game.
So, I mean, would you, is it fair to say then that this is your pretty standard Metroidvania as far as like the gameplay elements where, you know, hey, run around this map, find things that you can access, you know, fight monsters that are kind of all over the levels, get gear. I'm assuming you mentioned gear and different weapons and things like that in this game.