Ace of Shame
๐ค SpeakerAppearances Over Time
Podcast Appearances
And I, I love when, and this is the other thing you got to think these are indie devs, right? Like, like where do they find these composers? Like how do they afford these composers, man? Like, I don't know. This is something we know very little about as far as like, you know, getting a soundtrack for a game, the OST, the original soundtrack, you know, professional musicians ain't cheap, man.
And really good ones that can, that can give you, like something memorable like that that fits your game is even harder still. So it really does make me curious like where these like music composers are and how they go about capturing the emotion and the feel of a game like Intermagnolia, man. It's like, so if you're a music developer or a dev that's dealt with one, reach out to us, man.
And really good ones that can, that can give you, like something memorable like that that fits your game is even harder still. So it really does make me curious like where these like music composers are and how they go about capturing the emotion and the feel of a game like Intermagnolia, man. It's like, so if you're a music developer or a dev that's dealt with one, reach out to us, man.
And really good ones that can, that can give you, like something memorable like that that fits your game is even harder still. So it really does make me curious like where these like music composers are and how they go about capturing the emotion and the feel of a game like Intermagnolia, man. It's like, so if you're a music developer or a dev that's dealt with one, reach out to us, man.
We'd love to hear about it. Like, honestly, I'm very, very curious about that.
We'd love to hear about it. Like, honestly, I'm very, very curious about that.
We'd love to hear about it. Like, honestly, I'm very, very curious about that.
that whole kind of development process especially when it just it's the hook like we talked about ace this is the thing oh you know what i mean like you think about primarily with endermagnolia and so it just it really kind of gets me curious but i also love hearing it now i'm gonna have to go listen to some endermagnolia sound you're gonna have to run the soundtrack you absolutely should
that whole kind of development process especially when it just it's the hook like we talked about ace this is the thing oh you know what i mean like you think about primarily with endermagnolia and so it just it really kind of gets me curious but i also love hearing it now i'm gonna have to go listen to some endermagnolia sound you're gonna have to run the soundtrack you absolutely should
that whole kind of development process especially when it just it's the hook like we talked about ace this is the thing oh you know what i mean like you think about primarily with endermagnolia and so it just it really kind of gets me curious but i also love hearing it now i'm gonna have to go listen to some endermagnolia sound you're gonna have to run the soundtrack you absolutely should
Well, I know if it's anything like Hollow Knight, which I am a huge fan of, that I will absolutely be checking that out. So, okay, let's move on, Ace. You know, another thing with indie games is the, you know, the attention to the graphics or the graphics style, I'll say.
Well, I know if it's anything like Hollow Knight, which I am a huge fan of, that I will absolutely be checking that out. So, okay, let's move on, Ace. You know, another thing with indie games is the, you know, the attention to the graphics or the graphics style, I'll say.
Well, I know if it's anything like Hollow Knight, which I am a huge fan of, that I will absolutely be checking that out. So, okay, let's move on, Ace. You know, another thing with indie games is the, you know, the attention to the graphics or the graphics style, I'll say.
And I'll preface this with saying a lot of indie devs don't have the funds to hire these top-tier graphic designers or artists or something like that. And I, admittedly, I don't hide this. I'm a graphic snob.
And I'll preface this with saying a lot of indie devs don't have the funds to hire these top-tier graphic designers or artists or something like that. And I, admittedly, I don't hide this. I'm a graphic snob.
And I'll preface this with saying a lot of indie devs don't have the funds to hire these top-tier graphic designers or artists or something like that. And I, admittedly, I don't hide this. I'm a graphic snob.
I love cutting-edge graphics. I love things that are going to make my eyes bleed and, oh my goodness, this looks so good. But... At the same time, I love various artistic styles. Ryan, we covered No Rest for the Wicked, which famously you did not like. But the art style in that game, I think, is phenomenal. Agreed.
I love cutting-edge graphics. I love things that are going to make my eyes bleed and, oh my goodness, this looks so good. But... At the same time, I love various artistic styles. Ryan, we covered No Rest for the Wicked, which famously you did not like. But the art style in that game, I think, is phenomenal. Agreed.
I love cutting-edge graphics. I love things that are going to make my eyes bleed and, oh my goodness, this looks so good. But... At the same time, I love various artistic styles. Ryan, we covered No Rest for the Wicked, which famously you did not like. But the art style in that game, I think, is phenomenal. Agreed.
We have a game South of Midnight coming up, which we'll probably be talking about in our Twig episode this week because we just got some more information on that at the Xbox website. reveal there.