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π€ SpeakerAppearances Over Time
Podcast Appearances
Okay. So for anybody who's been a part of the discord, I apologize in advance because I've been spamming this game for like the last, like three months, but my number one tie for number one, most anticipated game for this year is a game called re animal. It is made by Tarsier studios and they are the makers of the original little nightmares and little nightmares too.
Okay. So for anybody who's been a part of the discord, I apologize in advance because I've been spamming this game for like the last, like three months, but my number one tie for number one, most anticipated game for this year is a game called re animal. It is made by Tarsier studios and they are the makers of the original little nightmares and little nightmares too.
And I'm going to just say Little Nightmares was a good game. Little Nightmares 2, in my opinion, is a masterpiece on just about every possible metric. And what they are doing with Re-Animal looks like they're leveling up in every possible way. Do yourselves a favor. Check out that trailer. It looks freaking incredible.
And I'm going to just say Little Nightmares was a good game. Little Nightmares 2, in my opinion, is a masterpiece on just about every possible metric. And what they are doing with Re-Animal looks like they're leveling up in every possible way. Do yourselves a favor. Check out that trailer. It looks freaking incredible.
And I'm going to just say Little Nightmares was a good game. Little Nightmares 2, in my opinion, is a masterpiece on just about every possible metric. And what they are doing with Re-Animal looks like they're leveling up in every possible way. Do yourselves a favor. Check out that trailer. It looks freaking incredible.
Yeah, yeah, you got it. That's what I meant.
Yeah, yeah, you got it. That's what I meant.
Yeah, yeah, you got it. That's what I meant.
Yeah, Josh said the same thing. Josh goes, okay, well, Nightmare Fuel. Great. Thank you.
Yeah, Josh said the same thing. Josh goes, okay, well, Nightmare Fuel. Great. Thank you.
Yeah, Josh said the same thing. Josh goes, okay, well, Nightmare Fuel. Great. Thank you.
Well, dude, and the best thing about them is like there's a lot of games now that like kind of like β over rely on the gore and the shock factor to the point where you almost get like numb to it. And like, man, little nightmares too, is the perfect example. They do so much with just the ambience and the sound design that like, it gives you, I'm actually getting chills, like just talking about it.
Well, dude, and the best thing about them is like there's a lot of games now that like kind of like β over rely on the gore and the shock factor to the point where you almost get like numb to it. And like, man, little nightmares too, is the perfect example. They do so much with just the ambience and the sound design that like, it gives you, I'm actually getting chills, like just talking about it.
Well, dude, and the best thing about them is like there's a lot of games now that like kind of like β over rely on the gore and the shock factor to the point where you almost get like numb to it. And like, man, little nightmares too, is the perfect example. They do so much with just the ambience and the sound design that like, it gives you, I'm actually getting chills, like just talking about it.
Like it is, it is perfection in my opinion, in, uh, in game design. Plus they know, uh, how long the game should be. They don't go too long in the tooth. They're like these short little digestible games that you can probably finish in 10 hours, experience a bunch of new game mechanics in that short time and a wonderful encapsulated story that just sucks you in.
Like it is, it is perfection in my opinion, in, uh, in game design. Plus they know, uh, how long the game should be. They don't go too long in the tooth. They're like these short little digestible games that you can probably finish in 10 hours, experience a bunch of new game mechanics in that short time and a wonderful encapsulated story that just sucks you in.
Like it is, it is perfection in my opinion, in, uh, in game design. Plus they know, uh, how long the game should be. They don't go too long in the tooth. They're like these short little digestible games that you can probably finish in 10 hours, experience a bunch of new game mechanics in that short time and a wonderful encapsulated story that just sucks you in.
There's definitely a time and a place for it.
There's definitely a time and a place for it.
There's definitely a time and a place for it.