Alon Cohen
👤 SpeakerAppearances Over Time
Podcast Appearances
And then you're able to identify points on their body.
Nowadays, more points than we used to.
It used to be like shoulders, head, torso, hips, knees, feet, right?
And nowadays, you have two additional points on the feet so you can see their orientation.
Hands, you can see the orientation.
And face, you can see where I'm looking.
Those are basic skeletal models.
And you need that to be able to understand from an AI perspective who is striking and was that a miss?
Was that a hit?
We can get into collision detection, which is very difficult because skeletal tracking isn't it's not the outside of your arm.
It's the inside.
And then beyond was there a collision?
We get into problems of intent.
So intent is the hardest thing actually to solve.
There's a lot of times where two guys are fighting and one guy's going like this.
He's range finding.
Just putting a hand out there to see is, you know, how far away are you and sort of bat you away.
And that is not a strike attempt.
How do you teach the computer that that's not a strike attempt?
Because sometimes it looks like it and sometimes it doesn't.