Anders Hejlsberg
๐ค SpeakerAppearances Over Time
Podcast Appearances
So if you called yourself, you'd just be gone forever, you know?
So, and of course there were no debuggers or anything to help you figure this out.
So you just had to be real careful about which algorithms you used, but, but it was, it was compiled to machine code and they brand, you know, and it was like,
You could build games, which is what we mostly did, like lunar landers and what have you kind of thing, right?
And so, yeah, it was fun.
Back then, things were so simple, right?
You could see all the way to the bottom.
I mean, there was just no layering and nothing.
It was right on top of the hardware.
Well, I mean, you, you, it was just so simple that you, you could, right.
And that was the beauty of those earlier.
That was true with the 8-bit micros and even, you know, the early PCs and whatever.
Right.
And then we've just added more and more layers over time.
We have a lot of layers right now.
That's for sure.
We do.
I started in 79 at the Danish Technical University.
At that time also,
You know, this was right when 8-bit micros were starting to become available.