Andy Lowery
👤 SpeakerAppearances Over Time
Podcast Appearances
There's all differences.
You've got laser systems.
You have guys
making, you know, Gatling guns in the back of pickup trucks, you know, the bullfrog guy at Allen Control Systems building something like that, another kind of close-in weapon system that provides with bullets anyway, sort of that last layer of attack or defense, I should say.
And then you have a whole bunch of other types of systems that, again, like I said earlier, work really well in certain conditions and not as well in other conditions.
So
The hard, hard problem that the Army, that the Air Force, that our foreign allies have right now is figuring out what to pick, you know, what to use in this layer or that layer.
And that's why we've leaned into the simulation.
Like, we've leaned into the video game where you can play, like, tower defense in real life and drop in Leonidas's, drop in other electronic warfare systems.
drop in radar systems and say, if I set up a protection scheme like this, and then we partnered with another company called Gambit, and Gambit's another neoprime,
that basically runs scenarios.
Like drones could come in and do this.
They could come in high and drop down.
They could run 100 different scenarios and say, will this layered defense network or this layered defense scheme work for this particular target?
That's going to be absolutely 100% required as we move further and further into the future.
And lots of companies are doing it.
I think we're doing it in a unique way right outside of Fort Sill in Lawton, Oklahoma.
We have a big experience center, experience site that soldiers and others can come into and, you know, play video games.
It's like Ender's Game, right?
You know, it's like if you practice, it's just like you fight.