Barrett
๐ค SpeakerAppearances Over Time
Podcast Appearances
not basic, but more like kind of like watered down version of level design compared to an arcane game.
And the kind of like goofy, but simple stealth and action fit the tone of Indiana Jones so well that plus the archeology, uh, stuff of like you solving puzzles and, uh, you know, getting past trials or just like finding random shit in the world and like having that moment where Indy kind of puts together of like, Oh, this is,
And the kind of like goofy, but simple stealth and action fit the tone of Indiana Jones so well that plus the archeology, uh, stuff of like you solving puzzles and, uh, you know, getting past trials or just like finding random shit in the world and like having that moment where Indy kind of puts together of like, Oh, this is,
This is important because of this and like him just like kind of finding things. I think it all kind of works very well. It reminds me of Star Wars Jedi Fallen Order. where it's taking inspirations from kind of a few different genres and mixing it all together to make something that feels inherently, I think, genuine to the franchise.
This is important because of this and like him just like kind of finding things. I think it all kind of works very well. It reminds me of Star Wars Jedi Fallen Order. where it's taking inspirations from kind of a few different genres and mixing it all together to make something that feels inherently, I think, genuine to the franchise.
I do think in terms of story, the immersive sim style of gameplay where you're getting into these open zones and kind of slowing down because it's so stealth-heavy and stuff, I do think that makes for... An interesting, like, story pace, for sure. But I don't care, because I'm just, like, enjoying, like, going into, like, Nazi camps and, like, fucking taking them all out.
I do think in terms of story, the immersive sim style of gameplay where you're getting into these open zones and kind of slowing down because it's so stealth-heavy and stuff, I do think that makes for... An interesting, like, story pace, for sure. But I don't care, because I'm just, like, enjoying, like, going into, like, Nazi camps and, like, fucking taking them all out.
And then if I get caught, I get into, like, a goofy fight, which feels genuinely Indiana, because a lot of the action there is goofy and silly and kind of basic. I'm really digging the story. The villain this time around, I think, is really fascinating. And, like, shout out to Troy. Like, I can hear the Troyisms every once in a while, but that man...
And then if I get caught, I get into, like, a goofy fight, which feels genuinely Indiana, because a lot of the action there is goofy and silly and kind of basic. I'm really digging the story. The villain this time around, I think, is really fascinating. And, like, shout out to Troy. Like, I can hear the Troyisms every once in a while, but that man...
Sorry, just because I had this thought last night where there was another member. I was like, damn, he's so good. It's just โ I hope Lucasfilm takes away from this of their television and movie stuff. Maybe you can recast people instead of โ I mean they did it with another Harrison Ford character.
Sorry, just because I had this thought last night where there was another member. I was like, damn, he's so good. It's just โ I hope Lucasfilm takes away from this of their television and movie stuff. Maybe you can recast people instead of โ I mean they did it with another Harrison Ford character.
But so far, I just wanted to give a score so far. I would give this an 8. I think this is a great game.
But so far, I just wanted to give a score so far. I would give this an 8. I think this is a great game.
I do think they could have benefited from kind of changing up the level design for some of the things. Like, going from the Vatican, which is kind of open zone, to Egypt, or Giza, which is also, like, open zone. And then not every level or area is like that. I think it would have benefited, at least in story pace-wise, if, like...
I do think they could have benefited from kind of changing up the level design for some of the things. Like, going from the Vatican, which is kind of open zone, to Egypt, or Giza, which is also, like, open zone. And then not every level or area is like that. I think it would have benefited, at least in story pace-wise, if, like...
The Vatican maybe was a bit more linear, and then you get to Egypt, and then it's this kind of big exploration thing. And that's something like even to a lesser extent, but like Uncharted 4 and The Last of Us Part II do, where there are certain sections where it's like, all right, here's an area where we can kind of explore and get lost, and now we're going to do a bunch of linear things.
The Vatican maybe was a bit more linear, and then you get to Egypt, and then it's this kind of big exploration thing. And that's something like even to a lesser extent, but like Uncharted 4 and The Last of Us Part II do, where there are certain sections where it's like, all right, here's an area where we can kind of explore and get lost, and now we're going to do a bunch of linear things.
And I think they could have maybe reordered that, but that would also have to โ they would have to kind of redo all that.
And I think they could have maybe reordered that, but that would also have to โ they would have to kind of redo all that.
They can't make you a superhero. People were asking if the side quest stuff you were talking about, if it feels like cut main content or good enough to be main content. I don't Definitely see where you're coming from with that. Because there's, like... One of the side quests in the Vatican was how... Was the... At the end of that side quest was the first time the Great Circle was said.