Blessing (Addy Oye Jr.)
👤 SpeakerAppearances Over Time
Podcast Appearances
But I love that Valorant has Valorant Premiere, because it's something that brings me back to Valorant. And the idea of having an adult league extracurricular thing to do after work and go, oh, tonight's rematch night. Wir spielen gegen die fucking Toledo fucking Starfires. Und gerade sind es 4-0 und wir sind 3-1. Und wenn wir sie schießen, würde das für uns groß sein.
But I love that Valorant has Valorant Premiere, because it's something that brings me back to Valorant. And the idea of having an adult league extracurricular thing to do after work and go, oh, tonight's rematch night. Wir spielen gegen die fucking Toledo fucking Starfires. Und gerade sind es 4-0 und wir sind 3-1. Und wenn wir sie schießen, würde das für uns groß sein.
Und du siehst die Rankingen und was auch immer. Und wenn du es zu den... Wir machen den Druck für die Playoffs. Und jetzt gibt es eine Bracke. Es fühlt sich so cool an, das in Valorant zu tun. Und es fühlt sich so offiziell an als nur... We're playing more comp, we're going up in rank, going down in rank. It feels a lot more official and more fun because of the stakes.
Und du siehst die Rankingen und was auch immer. Und wenn du es zu den... Wir machen den Druck für die Playoffs. Und jetzt gibt es eine Bracke. Es fühlt sich so cool an, das in Valorant zu tun. Und es fühlt sich so offiziell an als nur... We're playing more comp, we're going up in rank, going down in rank. It feels a lot more official and more fun because of the stakes.
And then whenever, if you win, you get like little special things of being like, alright, you're the whatever season player Champion or whatever and you get little cosmetics and things like that. I hope that more games adopt things like that. It's super hard to do.
And then whenever, if you win, you get like little special things of being like, alright, you're the whatever season player Champion or whatever and you get little cosmetics and things like that. I hope that more games adopt things like that. It's super hard to do.
You generally need something with a massive player base to even try to pull something like that off, but I think it would go really far for a competitive game like Rematch. You call it Rematch League.
You generally need something with a massive player base to even try to pull something like that off, but I think it would go really far for a competitive game like Rematch. You call it Rematch League.
Damn, you're a genius. You can take Rocket League off the map. Take Rocket League off the map. I miss Rocket League. We should play Rocket League again sometime. That was a good game. Story Nummer 3. Ich passe. Machine Games' Indiana Jones and the Great Circle was released for Xbox and PC in December to positive reviews, amassing over 4 million players, according to Microsoft.
Damn, you're a genius. You can take Rocket League off the map. Take Rocket League off the map. I miss Rocket League. We should play Rocket League again sometime. That was a good game. Story Nummer 3. Ich passe. Machine Games' Indiana Jones and the Great Circle was released for Xbox and PC in December to positive reviews, amassing over 4 million players, according to Microsoft.
With Machine Games currently working on DLC for the game and a PlayStation 5 version releasing this week, Microsoft's Phil Spencer was asked by Variety whether the company has larger plans for Indie. Quote, Quote, Quote, Certain people, we're kind of pushing them on the first person versus third person. And I think once you play it, you realize you are indie.
With Machine Games currently working on DLC for the game and a PlayStation 5 version releasing this week, Microsoft's Phil Spencer was asked by Variety whether the company has larger plans for Indie. Quote, Quote, Quote, Certain people, we're kind of pushing them on the first person versus third person. And I think once you play it, you realize you are indie.
But going forward, I also want to give teams the ability to do our own games in our own franchises. We have a lot of room to tell new stories as well. And I want to make sure that's an option for us. End quote.
But going forward, I also want to give teams the ability to do our own games in our own franchises. We have a lot of room to tell new stories as well. And I want to make sure that's an option for us. End quote.
That's great. 4 million. That's not bad. Yeah, that's cool for a title like... I think we are just in this reality now, Bless, that 10-15 Jahre her, gab es viel mehr Spiele, viel mehr Titel, die 10-15 Millionen Units erzielen. Das war viel weniger rar zu erzielen. Und ich denke, dass es heute, weil es so viele gute Titel gibt, ich glücklich bin, dass sie ein bisschen mehr realistisch sind.
That's great. 4 million. That's not bad. Yeah, that's cool for a title like... I think we are just in this reality now, Bless, that 10-15 Jahre her, gab es viel mehr Spiele, viel mehr Titel, die 10-15 Millionen Units erzielen. Das war viel weniger rar zu erzielen. Und ich denke, dass es heute, weil es so viele gute Titel gibt, ich glücklich bin, dass sie ein bisschen mehr realistisch sind.
Hey, 4 Millionen, das ist großartig. Großartig für uns, oder? Weil Ich denke, mit einem massiven Publisher und Entwickler mit einer massiven IP You could look at 4 million and go, failure. Compared to other games, I know the popular thing right now on social media is to go, look at Schedule 1, this indie title for 20 bucks that has a bajillion players right now.
Hey, 4 Millionen, das ist großartig. Großartig für uns, oder? Weil Ich denke, mit einem massiven Publisher und Entwickler mit einer massiven IP You could look at 4 million and go, failure. Compared to other games, I know the popular thing right now on social media is to go, look at Schedule 1, this indie title for 20 bucks that has a bajillion players right now.
And those are so few and far between. That's like such a lottery ticket type deal that you can't guarantee that sort of success. But It's just the fact of the matter is that games are going to more rarely hit those higher marks because player bases are so much more divided. It's the same reason why 20 years ago you had like five big artists that were going quadruple, quintuple, platinum. Yeah.
And those are so few and far between. That's like such a lottery ticket type deal that you can't guarantee that sort of success. But It's just the fact of the matter is that games are going to more rarely hit those higher marks because player bases are so much more divided. It's the same reason why 20 years ago you had like five big artists that were going quadruple, quintuple, platinum. Yeah.