Blessing Adeoye Jr.
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's like if we start designing, if we can get the form factor right,
wearable, if we can get the experience cool, that doesn't feel lame.
VR feels lame.
You feel lame when you're wearing it, period.
The only way.
Yeah, yeah, yeah.
There's a lot interesting there, but I think
I don't know.
It's back to what we were talking about with Sega and in general, video game companies, right?
In companies in general of like, they're not in this for the little profit.
They're in this for the big profit.
And so I think you could have done something, you know, if VR, if there was a VR headset that was made by a small company, think of the NEX Playground thing that kids are playing with, right?
And it was like, cool, we are just doing this and we're going to make cool games for it.
Playdate.
We're going to do this thing and make stuff work.
Yeah.
But I mean, that's where you again get to...
trying to put the cart before the horse or just design for an audience.
You don't actually be there and so on and so forth.
Right.