Blessing Adeoye Jr.
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like at the end of the day, we're going to kill those people.
We're going to want to kill those people eventually.
But there's something about the makeup of Ark Raiders that works for me.
But I think the art style and the world of Ark Raiders also contributes to that to where, okay, this is a post-apocalyptic world.
Okay, there are evil robots out there.
There's something when I look at Marathon where it's not that, right?
But I so want it to be an arena shooter.
And I know that's not what it is.
And it doesn't want to be.
and like I shouldn't want that out of it out of this marathon game but the art style doesn't give me what I got from our creators where it is alright I know what this is this is it's not the last one but it's kind of the last one you know what I mean it's like alright you gotta be aware of other scavengers marathon I feel like it'll take my brain some adjusting with the art style but
Yeah, there might be that too.
What was that game that you loved from last year that was a roguelite first-person shooter with also kind of like a vibrant art style?
Voidbreaker.
Voidbreaker.
I look at Parathon and I think about Voidbreaker a little bit.
That said though, I'm excited to give this a shot.
The thing that gives me more...
pause and like this is something that might just be inherent to the style of game that it is is like when they talk about you know collecting your colonies lost audio and text logs and stumble across cryptic graffiti it feels like they're doing a lot of environmental uh storytelling like storytelling through discovering things and picking up things and reading things which works for so many games and i love that are so many games but
I think I'm having a little bit of what you're having as far as preference, I guess.
If I'm playing this multiplayer thing, I don't know if I'm going to be locked in into paying attention to some of the stuff that they're using.