Bruce Straley
๐ค SpeakerAppearances Over Time
Podcast Appearances
But it's the gameplay.
I just got to get over it.
No, no, I don't mind the violence.
I feel like the train is so far out of the station.
I mean, remember Blur and Diablo.
Well, I mean, again, though, that's like the double standard.
That if you came out as a brand new studio and a brand new game and put no gameplay, I don't even know what this is.
Instead of the Muppets.
The Muppets were before or after.
It is very different.
I'm looking forward to see what Divinity is, obviously, based on the pedigree and what Larian's working with.
And again, them being another one of these.
Larian and Baldur's Gate 3 was so The Witcher 3 and CD Projekt, where it was like, oh, this is the coming out part.
They've been doing stuff and people have loved it, but now suddenly they're the biggest thing in the world.
And everybody pays attention to what they say.
And sometimes they might not say the right thing.
2B, Divinity Maker is using Gen AI, but promises no slop in the final game.
This is Ethan Gotch over at Kotaku.
Larian Studios is apparently bullish on generative AI, despite backlash against the technology from fans and even some of its own developers.
The studio, as Sven says, the Baldur's Gate 3 maker has embraced it for exploring ideas and for the early prototyping of new content.