Bryan Hyland
๐ค SpeakerAppearances Over Time
Podcast Appearances
But I like the internals of them.
It fascinates me how you can get, well, back in the NES and SNES and the 8-bit, 16-bit days,
How you could get so much content in that little bitty space.
And so the internals fascinate me.
And so understanding how Bevy worked was something that was a goal of mine when I was first learning Rust.
It actually helped me learn it because it put it in a perspective that I could understand better.
And it doesn't have an editor like a Unity or anything like that.
You have to lay everything out in code, which to me is fine.
But a lot of people, it's kind of discouraging for
But yeah, it is an entity component system game engine.
That's how I feel as well.
I've tried Unreal Engine.
I have dabbled in Godot, but man, that is a very confusing editor to use to me.
And I prefer, honestly, if I were to write a game today, I would go look up the Bevy documentation and I would go to town that way because editors kind of just get in my way.
Yeah, they weren't really, in my opinion.
I mean, I was introduced to Dreamweaver in the 10th grade.
I took a web development class.