Chad
๐ค SpeakerAppearances Over Time
Podcast Appearances
So if you do that, then the CT isn't going to be able to play ahead of that because he's in this little pocket.
which can be cleared or will be getting burnt and then they turn the doors around so sure you can play behind that molly so that you can focus on that angle but it's just one angle and then you can flash that angle as the t's and you're hard clearing one spot sure the cts could like flash back through but it's like let's say you get a bad timing or you flash in and the t's are spamming just that narrow corridor then you're in no man's land or you're dead and
They can also take the water control and they can boost up on the T side and they can have an angle through the doors all the way deep middle.
If you take your best spawn timing on the CT side, you can run straight out the gap and drop into water.
But I didn't really feel like the CTs had any issues contesting water on first timings anyway through Connector.
as well as A main pushes with like a T stairs smoke and a couple of flashes over.
And then I saw some people saying, well, this means you can play nobody at A and you can play three guys mid.
And I can kind of see that.
I wouldn't play nobody at A. Maybe I'd do it like an old cash where you do like a 1-3-1.
So you'd have like two guys with the best spawns drop out the window.
And then you'd have one guy A main, one guy watching B main, and one guy going con, but you still have the same fundamental problem, which is the T's can wait out the T's to air smoke.
They can stay at rugs.
Once the util starts to fade, you either replenish or you don't, and then you're caught in no man's land in less than favorable fights.
So I'm just a little bit disappointed.
I don't want to say I was expecting bigger changes.
I think I was hoping there would be bigger changes.
And I'm sure it will grow on me.
These are just my initial thoughts.
And maybe I'm just having a shit day because I read a comment and I'll get to that as our next topic.
Oh, good.