Chris Cocks
๐ค SpeakerAppearances Over Time
Podcast Appearances
We've got this fantastic board game portfolio.
We've got some great kind of hardcore games like Magic and D&D.
that we license out with some of the best in the business, Scopely being one of them in mobile.
And that's pretty lucrative and pretty high growth for us and helps to kind of pay the bills.
That allows us to have a long runway to be able to invest in our own studios, in our own publishing capacity.
And it also de-risks those efforts.
So it's not like we're making a bet the company bet on any individual game.
You know, if a game does well, it's great for us.
But if a game underperforms or we need to delay it so that we can make sure it's good, we've got this fantastic licensing business that can help kind of cover it for us.
So I think we've been pretty smart with it.
I think you get in games because it's a passion play and you can do amazing things like with the technology and the art.
I don't think you get into games because it's a stable career and, you know, predictable day in and day out.
It's kind of like the ultimate confluence of art and technology.
And it changes all the time.
You know, the team on Exodus has been working on it since 2019.
Our goal is to ship it in the first half of next year.
I think it looks pretty good based on what I've played of it.
I'm pretty bullish on it.
And then, you know, we'll be pairing that with another game called Warlock later in the year from a team up in Montreal.
So, you know, I think we won't just have Exodus, we'll have Warlock and we'll have like this fantastic stable of digital games.