Chris Perkins
👤 PersonAppearances Over Time
Podcast Appearances
So I'm just going to repeat that in case it didn't get heard. So a medium to low magic setting where there might be a magic shop in a large city, but it's rare enough that it's not going to be powerful magic and any of the rare, very rare stuff you cannot buy, you have to find. My first question when I hear level of magic in a setting is, is that just the setting or is that the characters as well?
So I'm just going to repeat that in case it didn't get heard. So a medium to low magic setting where there might be a magic shop in a large city, but it's rare enough that it's not going to be powerful magic and any of the rare, very rare stuff you cannot buy, you have to find. My first question when I hear level of magic in a setting is, is that just the setting or is that the characters as well?
Are we going to limit character magic or are we just limiting the magic of the world itself?
Are we going to limit character magic or are we just limiting the magic of the world itself?
What about two master's degrees, asking for a friend?
What about two master's degrees, asking for a friend?
Okay, so we're not going to limit the five-y rules of magic.
Okay, so we're not going to limit the five-y rules of magic.
For me, it depends on my mindset at the time. Right now, I'm heavy in the player rules, which is why I ask. So my thing would be, we have to reflect the... Don't touch the table. We have to reflect the rules... of the player to show them what the world is. If I say it's a low magic setting, but they are still casting Wish, then is it a low magic setting?
For me, it depends on my mindset at the time. Right now, I'm heavy in the player rules, which is why I ask. So my thing would be, we have to reflect the... Don't touch the table. We have to reflect the rules... of the player to show them what the world is. If I say it's a low magic setting, but they are still casting Wish, then is it a low magic setting?
So I have to decide how am I going to model the world through the player rules. And so that's what I would do first with who I am right now.
So I have to decide how am I going to model the world through the player rules. And so that's what I would do first with who I am right now.
Right, and that's because I'm coming at it as a designer right now, not the game master. And as soon as you start saying, I need to get the story setting, my mind immediately goes to how deeply are you going to do this before you introduce it to your players when the players may say, yeah, not interested.
Right, and that's because I'm coming at it as a designer right now, not the game master. And as soon as you start saying, I need to get the story setting, my mind immediately goes to how deeply are you going to do this before you introduce it to your players when the players may say, yeah, not interested.
So getting the player buy-in on that, if you're a game master, is important right from the start. And I would then want to build the world with them rather than build it and then present it to them? If I was going to move in a direction that's outside of the sort of standard setting, which is now Greyhawk, which is that mid to low magic? I would consider yes, but...
So getting the player buy-in on that, if you're a game master, is important right from the start. And I would then want to build the world with them rather than build it and then present it to them? If I was going to move in a direction that's outside of the sort of standard setting, which is now Greyhawk, which is that mid to low magic? I would consider yes, but...
Yeah, so I would want to build it. Until you get into one of Gary's dungeons. Yeah.
Yeah, so I would want to build it. Until you get into one of Gary's dungeons. Yeah.
True, true. So, okay, so we've got a pitch. I feel like we need something else. I think we need the this meets this. Yes, please.
True, true. So, okay, so we've got a pitch. I feel like we need something else. I think we need the this meets this. Yes, please.