Chris Raroque
๐ค SpeakerAppearances Over Time
Podcast Appearances
The funny story is this was actually me validating it, so I didn't even plan on building the app completely.
I just kind of posted the concept.
This was just actually a throwaway project in 24 hours for me to play with Apple's Liquid Glass.
I was kind of testing some things and it just so happened that people really resonated with it where I was like, okay, I guess I actually have to go build it.
But yeah, that's exactly what I would do too.
If you have concepts, just throw them out.
You'll be so surprised.
But the thing that does make these type of things stick out, it is the interactions, the animation, those details.
That's what's sticking out because anyone can code now.
Anyone can do it.
So these details do matter.
Do you want to move on to the next one, Greg?
So the next thing is my budgeting app, Luna.
Again, an insanely competitive space.
The budget tracking space is so competitive, but people really liked the app that I built because I spent a lot of time on the interactions, the feel, just everything.
I'll play a short clip of just some of the interactions throughout the app.
But if you kind of get a sense that there is some motion here, it does feel a little bit different.
I wish I could also convey there's a lot of haptics going on.
So that's when the phone kind of subtly vibrates when you're clicking things.
There's some page swipes there.