Chris Tester

speaker
144 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Chris Tester’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
No recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.

Appearances

newest first · ▶ plays the moment
Hi. Lovely to be here.
I mean, they are sprouting up. There are quite a few of them. So I think you're timing it absolutely perfectly. Right this way. As every other person goes, that would be a really cool thing to do. I could get into that. I'm sure it's not very difficult or very hard. And here I am to prove that that's the case. They'll let anybody in now.
You get your blue Yeti microphone, and if you can do some impersonations, an orc voice is always particularly useful, and then just go at it. Just spam everyone. That's the way forward.
Oh, there's the niche pick. Nice. I like it.
In Exile were the devs behind Brad's Tale were one of the first kind of studios that I worked with consistently on that and on another couple of kind of like smaller kind of projects and that kind of thing. And they were always an absolute delight. And the great thing is, is that they are total pros in that there's not lots of endless workshopping. It's like.
They they're like, we know what we want. We've done this a thousand times, but they still give you room for a little bit of creativity as well. So you feel as if you're not just being given line readings. And that's kind of the balancing act with voice acting, especially. It's like you want to be creative and you, you know, you want to give your best and surprise people.
But at the same time, you need to deliver those lines as they need it as quickly as possible. So it's yeah, they were a great team to work with.
as well so but you know what let's let's start off with the really important stuff and that's that you are indeed a gamer at heart right yes yeah yeah so uh right back from uh what zx spectrum was my first thing um so when in the uk you used to get uh magazines uh with little cassettes on the front that you could load up and these were these cassettes that it took 25 minutes to half an hour to load up and played it once yeah
You immediately died. You had to reload, all of that kind of stuff. Then gravitated to Duck Hunt, then a NES, then a Mega Drive, then a Super Nintendo as well. I managed to straddle that device. Oh, nice. And then PlayStation. I kind of jumped straight there. I had a little dalliance with a Sega Saturn, but that didn't go too far. I'm not going to lie.
Yeah, so I'm now team PlayStation, unless Xbox have any exclusives they want to cast me in. And yeah, have been since then. But it's interesting how my journey has changed, because I think in terms of my own time that I have, it's increasingly limited as a 43-year-old man with various bits. falling off at this stage and other kind of responsibilities.
So the games that I'm most passionate about actually probably being a part of are also the games that I probably have the least amount of time to play, which are the ones that actually have the time to explore a longer narrative, more in-depth characters, all of that exciting kind of stuff.
What that actually means is that 90% of my gaming right now is like FIFA in my pants for 15 minutes before bed because I'm living my best life. Yeah.
Yeah, it keeps you responsible. It's like an accountability group, which is great.
For slow fighting.
Exactly. I wish, you know, I mean, it used to be, it used to be able to justify it as like, oh, okay, I'm doing research. So, you know, all of the different kind of takes on characters or how do you play a protagonist where they could be good or they could be evil?
You know, the whole Jennifer Hale in Mass Effect Masterclass where it's like, you can be, you don't want to be boring and monotone, but at the same time, you don't want to be too evil or too good if the player choices kind of go that kind of way. But now it's kind of like with YouTube playthroughs and everything. It's like, you can just watch. It's fine.
And with Poppy's Playtime, the last thing that you've name-checked, thanks very much for that. I mean, I didn't realize quite what a culture that whole playthrough thing was. Like, the game was released a week ago, and it's got playthroughs with no commentary or minimal commentary with, like, millions of views already. Yeah, yeah. Why? How? I mean, great.
But I mean, the thing with disco also is that I found that it took me a long time to get into it. I think I played that first section, you know, when you're coming to and do you want to just settle in the darkness so you can actually find your tie off the top of the light and look at your weirdly grimacing face in the bathroom. I think I played that through about six times.
Before I really pushed through and was like, okay, what is this game? And, oh, actually I really need to role play. I need to decide what kind of character I want to be rather than trying to, I want to get, there's a right answer to these questions and I just need to figure out exactly the right combination.
So as soon as you actually embrace the gaming element to it and that kind of very Dungeons and Dragons role play aspect of, yeah, I'm super cop. I'm absolutely, I'm the best. I'm amazing. It's great. And actually embrace it on those terms or the alternative. That's when it really comes into its own.
Showing 1–20 of 144 · page 1 of 8 Next →