Chris Tester

speaker
144 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Chris Tester’s voice in public audio — every appearance, attributed to the second.

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That's when the art style and the vocal performances and the writing and everything just kind of seems to come together. But the first few times, it was the game that everybody told me I should play. And I was just like... There's that really annoying kid I want to beat to death.
Yeah, exactly. So, yeah. But no, I mean, to me, I mean, obviously the fallout of the studio afterwards is kind of like the tragic thing of it. But, you know, of its time, there's nothing quite like it, I don't think.
I don't try to hide it. But, I mean, again, it's one of those things, it's one of those games that when you revisit it, and I've probably replayed that about three or four times with the remastered, remastered, remastered, whatever the hell version it is now. And you do kind of go like, they have cleaned a lot of this up, but some of it's a little janky.
Or you see, in terms of the actual mechanics, you go like, okay, if I... if I want pure adrenaline, this ain't the game. Or if I want pure stealth, this isn't necessarily the game. Or I was much more conscious of the improvements, the mechanical improvements that the sequel made.
Regardless of what you think in terms of like the narrative ambition of the second one, which I personally am a fan of, you know, whether or not you think it succeeded in what it was trying to do or whatever. But yeah, it's not the basic game mechanics that really sell it. for me.
And so I can understand, like, and I think it's especially when someone does, when a title like that is bigged up so much, there's part of me which is like, well, screw you guys. I've got my own sense of taste. I was a bit like that. To be honest, I was a bit like that with Baldur's Gate, which, you know, is a revelatory, don't get me wrong. It's just not my type of game. I get that.
And I think it's a time poor game.
aspect of it but I was just like I fell down into a dungeon and got my ass handed to me like 12 times consecutively and I was like I don't like this and it's like either I make it really easy to the point where the stakes are minimal and I'm like I can't do that or you know or I've got to spend time getting good and that's my problem as a gamer right now is that I don't have the time that I used to have to get good
And there's something between the difficulty levels of kind of going like, no, this is too easy. And this is bludgeoningly hard. And I only have a limited amount of time. And I'm supposed to be relaxing now. And it is not relaxing. And at the same time, I know countless people who are in that game. It is now very much a reference point for a lot of the casting breakdowns that come out.
through the number of times that I see Astarion as a casting breakdown and you're like oh you know that kind of thing so you've got to be aware of the performances in that game but yeah for the actual mechanics of it I was just like this is overwhelmingly big but an amazing achievement but
So yeah, you can catch up with friends and all of that kind of stuff. And it's like, great. It serves a different purpose.
Yes!
I really can't. I mean, I own both of them, so well done, Nintendo. You got me. You got me good. Capitalism wins. As does all my childhood memories and associations. Because, you know, big fan, especially in the Super Nintendo days. N64, I was away doing other stuff. But yeah, I dropped back into those worlds. And again, there was just overwhelm.
And also, I think, and this is where the kind of narrative experience is, I'm kind of like, what's the story in these games? I'm not, apart from the most formulaic boilerplate, I'm kind of like, what personality has this kid? He doesn't have one. Oh, because he's an avatar of me and I have no personality.
Okay, I get that.
But where are we going with this? Oh, it's the big bad, but what's... I don't care enough. That kind of thing. And then with the latest one, it's like, well, what we're going to do is we're going to give you even more choice with lots of technical to learn. And it'll be great because it's like the biggest, most open sandbox ever. And to me, my brain just goes like, oh, great, more stuff not to...
be good at. And so for me, it becomes crippling. I walk around these worlds and they are beautiful and they are stunning, but they don't have that, you know, like something like The Witcher did so well, which was like, okay, I've got to get from point A to point B, but guaranteed, I mean, Red Dead Redemption does this absolutely perfectly as well.
Between points A and B, within 10 to 15 seconds, something is going to come and distract me. And it's like, then do I go into the woods and, you know, find the racists hanging somebody? Or then do I go and, you know, delve into this other kind of side thing? It's all so concentrated at the same time.
And it's all rich enough so that it's not just a pure Ubisoft experience of I've got to collect them all. I've got to finish everything right now. I've got a shopping list that I need to do apparently of. completely inconsequential tasks. So there's that level of richness. I didn't find that in the three hours in total that I attempted to play either of those two games. But that was it.
So again, that is probably a bit like with The Last of Us with you. That's probably my loss, but I am okay with that loss. I do not foresee some great transformational moment where it's going to get better.
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