Chris Tester
👤 PersonAppearances Over Time
Podcast Appearances
And so there's that and then the physical warm-up kind of aspect as well that goes on top of it as well because it's a full body thing. It's not just the voice. It's much easier to be able to make those kind of choices freely if you're using your whole body.
It's the whole reason that rather than having a very small booth, I made myself a room to thrash around in because it just makes my job easier, a lot easier than if it's a confined thing because the very first recording setups that I built myself from home, I was in a little corner like this and I couldn't really move. And that affects how you can act, just kind of like necessarily.
It's the whole reason that rather than having a very small booth, I made myself a room to thrash around in because it just makes my job easier, a lot easier than if it's a confined thing because the very first recording setups that I built myself from home, I was in a little corner like this and I couldn't really move. And that affects how you can act, just kind of like necessarily.
It's the whole reason that rather than having a very small booth, I made myself a room to thrash around in because it just makes my job easier, a lot easier than if it's a confined thing because the very first recording setups that I built myself from home, I was in a little corner like this and I couldn't really move. And that affects how you can act, just kind of like necessarily.
So there was that. And then from a voice acting perspective, the number one thing that I practice is cold reading. Cold reading, i.e. stuff that I've never read, haven't even scanned before. immediately presenting it myself, pressing record and making sure I don't make mistakes and make choices on the fly. Because most video game scripts are recorded like that.
So there was that. And then from a voice acting perspective, the number one thing that I practice is cold reading. Cold reading, i.e. stuff that I've never read, haven't even scanned before. immediately presenting it myself, pressing record and making sure I don't make mistakes and make choices on the fly. Because most video game scripts are recorded like that.
So there was that. And then from a voice acting perspective, the number one thing that I practice is cold reading. Cold reading, i.e. stuff that I've never read, haven't even scanned before. immediately presenting it myself, pressing record and making sure I don't make mistakes and make choices on the fly. Because most video game scripts are recorded like that.
You do not see the scripts in advance. You do not even get to read ahead. Oh, wow. So it's like, let's do two to three takes of every single line. Let's go. We're on it. So you'll have discussed in advance maybe, okay, so your character is here. You're talking to X, Y, or Z person. You're in the middle of a battlefield. So you've got to shout a little bit.
You do not see the scripts in advance. You do not even get to read ahead. Oh, wow. So it's like, let's do two to three takes of every single line. Let's go. We're on it. So you'll have discussed in advance maybe, okay, so your character is here. You're talking to X, Y, or Z person. You're in the middle of a battlefield. So you've got to shout a little bit.
You do not see the scripts in advance. You do not even get to read ahead. Oh, wow. So it's like, let's do two to three takes of every single line. Let's go. We're on it. So you'll have discussed in advance maybe, okay, so your character is here. You're talking to X, Y, or Z person. You're in the middle of a battlefield. So you've got to shout a little bit.
You know, what's your relationship to that person? Okay, but don't overstay your welcome because time is money and it's already kind of like ticking. So that's part of the craft is like knowing what to ask and what to skip and use your imagination for. But then it's all cold reading. And every time you make a mistake or you mispronounce a word or anything else...
You know, what's your relationship to that person? Okay, but don't overstay your welcome because time is money and it's already kind of like ticking. So that's part of the craft is like knowing what to ask and what to skip and use your imagination for. But then it's all cold reading. And every time you make a mistake or you mispronounce a word or anything else...
You know, what's your relationship to that person? Okay, but don't overstay your welcome because time is money and it's already kind of like ticking. So that's part of the craft is like knowing what to ask and what to skip and use your imagination for. But then it's all cold reading. And every time you make a mistake or you mispronounce a word or anything else...
That's on the money of the other person. So you've got to be good at being able to do that as well, technically. And also then as the bonus kind of challenge being like, well, that's great because what I can do is I can take the file and I can put it to the font that I want and I can... No, no, no, no, no, no, no.
That's on the money of the other person. So you've got to be good at being able to do that as well, technically. And also then as the bonus kind of challenge being like, well, that's great because what I can do is I can take the file and I can put it to the font that I want and I can... No, no, no, no, no, no, no.
That's on the money of the other person. So you've got to be good at being able to do that as well, technically. And also then as the bonus kind of challenge being like, well, that's great because what I can do is I can take the file and I can put it to the font that I want and I can... No, no, no, no, no, no, no.
All of games, almost all of games for the purposes, the technical purpose of editing... It's going to be on a spreadsheet, which you cannot annotate. So if someone gives you a weird pronunciation of a name, you've got to write it on your body or somewhere if you need to remind it because you can't annotate it as you go or anything else like that.
All of games, almost all of games for the purposes, the technical purpose of editing... It's going to be on a spreadsheet, which you cannot annotate. So if someone gives you a weird pronunciation of a name, you've got to write it on your body or somewhere if you need to remind it because you can't annotate it as you go or anything else like that.
All of games, almost all of games for the purposes, the technical purpose of editing... It's going to be on a spreadsheet, which you cannot annotate. So if someone gives you a weird pronunciation of a name, you've got to write it on your body or somewhere if you need to remind it because you can't annotate it as you go or anything else like that.
So it's all about the discipline of being able to take a cold bit of text and immediately kind of give a take on it and know halfway through your first take, what am I going to do with the second take that's going to be different? What little adjustment am I going to make other than going like, I'm going to do it slower? Yeah. I'm going to do it more or less excited.