Chuck
๐ค SpeakerAppearances Over Time
Podcast Appearances
Right.
Right.
VHS-based, we should point out.
VHS-based, we should point out.
VHS-based, we should point out.
Which was I mean, it looks archaic, but it's a remarkable technology at the time to be able to do that.
Which was I mean, it looks archaic, but it's a remarkable technology at the time to be able to do that.
Which was I mean, it looks archaic, but it's a remarkable technology at the time to be able to do that.
Yeah, and this was 85. One of their designers was the legendary Tom Crane who designed Pitfall, one of my favorite all-time games on the Atari.
Yeah, and this was 85. One of their designers was the legendary Tom Crane who designed Pitfall, one of my favorite all-time games on the Atari.
Yeah, and this was 85. One of their designers was the legendary Tom Crane who designed Pitfall, one of my favorite all-time games on the Atari.
But it was a good team, and they went apparently to these Tamra performances. They were also inspired by Dragon's Lair. Do you remember that game?
But it was a good team, and they went apparently to these Tamra performances. They were also inspired by Dragon's Lair. Do you remember that game?
But it was a good team, and they went apparently to these Tamra performances. They were also inspired by Dragon's Lair. Do you remember that game?
It looked cool. I mean, it was an animation game where it was fully animated and used LaserDisc to project this animated footage. So it looked awesome, but it wasn't that great. The gameplay wasn't great.
It looked cool. I mean, it was an animation game where it was fully animated and used LaserDisc to project this animated footage. So it looked awesome, but it wasn't that great. The gameplay wasn't great.
It looked cool. I mean, it was an animation game where it was fully animated and used LaserDisc to project this animated footage. So it looked awesome, but it wasn't that great. The gameplay wasn't great.
Yeah, but you're not actually controlling the player, which was the big difference in these games from the regular games.
Yeah, but you're not actually controlling the player, which was the big difference in these games from the regular games.
Yeah, but you're not actually controlling the player, which was the big difference in these games from the regular games.