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Clara Daly

๐Ÿ‘ค Speaker
218 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And yeah, so poor Atraxis has, you know, is a boy with a pretty traumatic backstory. And they've got their stuff. And we wanted them to be an NPC where they can be a really powerful enemy. Their home abode or lair is this pellucid palace, this crystalline place attuned to their thoughts and emotions.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And yeah, so poor Atraxis has, you know, is a boy with a pretty traumatic backstory. And they've got their stuff. And we wanted them to be an NPC where they can be a really powerful enemy. Their home abode or lair is this pellucid palace, this crystalline place attuned to their thoughts and emotions.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

So combat with them there has a hazard that per Pathfinder mechanics acts on its own initiative and takes its own turns and has its whole routine and actions and responses. And so it's a very dynamic, challenging combat that would happen there. But also they can be an ally. They have a lot of abilities that would make them a very useful ally. The players might need to seek them out as an ally.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

So combat with them there has a hazard that per Pathfinder mechanics acts on its own initiative and takes its own turns and has its whole routine and actions and responses. And so it's a very dynamic, challenging combat that would happen there. But also they can be an ally. They have a lot of abilities that would make them a very useful ally. The players might need to seek them out as an ally.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Maybe they have a quest of their own that prompts them to travel with the party for a while. We know RPG parties love adopting NPCs with a traumatic backstory. Especially when they are stylish mages with a extremely striking aesthetic. So yeah, then Atraxis also has a magic item, the fork of earthly tuning and ritual.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Maybe they have a quest of their own that prompts them to travel with the party for a while. We know RPG parties love adopting NPCs with a traumatic backstory. Especially when they are stylish mages with a extremely striking aesthetic. So yeah, then Atraxis also has a magic item, the fork of earthly tuning and ritual.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And those are things that player characters can engage with and learn or use or acquire in their own ways.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And those are things that player characters can engage with and learn or use or acquire in their own ways.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Letting them know.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Letting them know.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Yeah, so we have a lot of things lined up for the next few issues. We have some very cool things coming up in issue two for our featured system is Candela Obscura. Carlos Sisko, who has done a lot of 5e design and also wrote on Candela Obscura itself, this investigative horror TTRPG from Darrington Press. is writing new archetypes.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Yeah, so we have a lot of things lined up for the next few issues. We have some very cool things coming up in issue two for our featured system is Candela Obscura. Carlos Sisko, who has done a lot of 5e design and also wrote on Candela Obscura itself, this investigative horror TTRPG from Darrington Press. is writing new archetypes.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

These are three new player character archetypes that all tie into the world in the everyday life of this 1910s alternate reality and The D&D articles include a paired set of articles from designers Sadie Lowry and Amber Litke, who've written a lot for MCDM Productions or on the record-breaking Cosmere RPG. Sadie's done a lot of work with Wizards of the Coast and Critical Role.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

These are three new player character archetypes that all tie into the world in the everyday life of this 1910s alternate reality and The D&D articles include a paired set of articles from designers Sadie Lowry and Amber Litke, who've written a lot for MCDM Productions or on the record-breaking Cosmere RPG. Sadie's done a lot of work with Wizards of the Coast and Critical Role.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

They're both editors on Daggerheart. Anyway, I could go off about a all the contributors credits for a long time, but they are, they are fantastic. And some of my favorite folks to collaborate with, and they are writing a, uh, two articles that can be, that are interwoven and can be used together, uh, or separately. But there is a pair of really cool, uh, this is the villainous couple.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

They're both editors on Daggerheart. Anyway, I could go off about a all the contributors credits for a long time, but they are, they are fantastic. And some of my favorite folks to collaborate with, and they are writing a, uh, two articles that can be, that are interwoven and can be used together, uh, or separately. But there is a pair of really cool, uh, this is the villainous couple.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Um, they're, they're, Certainly could be antagonists, but they could also be patrons to the party. They could also be... Allies might be a little bit of a stronghold. They could be allies. They could be allies in that they might give you things if you work for them.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Um, they're, they're, Certainly could be antagonists, but they could also be patrons to the party. They could also be... Allies might be a little bit of a stronghold. They could be allies. They could be allies in that they might give you things if you work for them.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

So they're kind of the parallel questlines presented there with them, and they wield forbidden magics that are presented in Amber's article on... I won't go through all the titles of these yet, but they wield forbidden magics that are present in Amber's article, which is a set of three kinds of new spells that all have their unique cool little mechanics and complications.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

So they're kind of the parallel questlines presented there with them, and they wield forbidden magics that are presented in Amber's article on... I won't go through all the titles of these yet, but they wield forbidden magics that are present in Amber's article, which is a set of three kinds of new spells that all have their unique cool little mechanics and complications.