Clara Daly
๐ค SpeakerAppearances Over Time
Podcast Appearances
The collaborative, transformative nature of the content that I mentioned before, where people can use it in whatever way they like, I felt makes it very natural to say, well, yeah, we're going to present some articles that have 5e in mind. Maybe they have a lot of 5e mechanics. Maybe they don't. Maybe they're more world building focused. It's going to be a variety, right?
The collaborative, transformative nature of the content that I mentioned before, where people can use it in whatever way they like, I felt makes it very natural to say, well, yeah, we're going to present some articles that have 5e in mind. Maybe they have a lot of 5e mechanics. Maybe they don't. Maybe they're more world building focused. It's going to be a variety, right?
But we're going to present some articles that are designed with 5e in mind. But then let's present another article highlighting another featured system so we can have some variety and we can show off different kinds of mechanics and different genres. And it's just an extension of the variety of types of content that are in the 5e articles, right?
But we're going to present some articles that are designed with 5e in mind. But then let's present another article highlighting another featured system so we can have some variety and we can show off different kinds of mechanics and different genres. And it's just an extension of the variety of types of content that are in the 5e articles, right?
It's just another dimension to that is, well, let's also do different systems. And one of the things that I found from my experience with Arcadia was that a lot of people just read Arcadia for the inspiration. They weren't using the content wholesale, maybe even at all. Maybe they weren't even actively running the game, but they liked reading it for the inspiration.
It's just another dimension to that is, well, let's also do different systems. And one of the things that I found from my experience with Arcadia was that a lot of people just read Arcadia for the inspiration. They weren't using the content wholesale, maybe even at all. Maybe they weren't even actively running the game, but they liked reading it for the inspiration.
And maybe they weren't running 5E games, even though Arcadia was very much a 5E magazine. And so it's like, well, people are using this for inspiration in their own stuff anyway, then let's expand that. Let's provide stuff that's for inspiration, regardless of what system you play and say, hey, that's cool. You can read this Pathfinder article and try out Pathfinder second edition.
And maybe they weren't running 5E games, even though Arcadia was very much a 5E magazine. And so it's like, well, people are using this for inspiration in their own stuff anyway, then let's expand that. Let's provide stuff that's for inspiration, regardless of what system you play and say, hey, that's cool. You can read this Pathfinder article and try out Pathfinder second edition.
Or you can just use that stuff in your D&D game. You can try out Candela Obscura, or maybe you just see these cool archetypes that we're going to present in issue two for Candela Obscura player characters, and you say, hey, I like this investigative horror vibe. Let's make these some NPCs in my D&D game. I personally as a creator have no agenda there.
Or you can just use that stuff in your D&D game. You can try out Candela Obscura, or maybe you just see these cool archetypes that we're going to present in issue two for Candela Obscura player characters, and you say, hey, I like this investigative horror vibe. Let's make these some NPCs in my D&D game. I personally as a creator have no agenda there.
I just want to make cool stuff that people can use in cool ways. And this was a natural extension of the variety nature of the magazine.
I just want to make cool stuff that people can use in cool ways. And this was a natural extension of the variety nature of the magazine.
Well, that's a huge compliment coming from you, an academic and writer. So that means a lot to me. I had a lot of fun writing that.
Well, that's a huge compliment coming from you, an academic and writer. So that means a lot to me. I had a lot of fun writing that.
That's what it's for, you know, is that I... Yeah, so the Desk of Many Thoughts is our fifth article, if you will, our column, which is for writing that is not game content, a nerdy op-ed, a prose essay. There's fewer and fewer...
That's what it's for, you know, is that I... Yeah, so the Desk of Many Thoughts is our fifth article, if you will, our column, which is for writing that is not game content, a nerdy op-ed, a prose essay. There's fewer and fewer...
game focused journalism outlets in this industry and there are a lot of articles on outlets and blogs that are like these people publish this product and here's what's in it and i like it or don't like it and i
game focused journalism outlets in this industry and there are a lot of articles on outlets and blogs that are like these people publish this product and here's what's in it and i like it or don't like it and i
really wanted a place for more prose writing about games and to do with games and to do with nerdy stuff related in some way to fantasy, tabletop, role-playing, gaming, dice, what have you, that wasn't a press release and wasn't a purely academic paper. Because the stuff happening in the academic side, and Sean, you and I have talked about this a little, is super cool.
really wanted a place for more prose writing about games and to do with games and to do with nerdy stuff related in some way to fantasy, tabletop, role-playing, gaming, dice, what have you, that wasn't a press release and wasn't a purely academic paper. Because the stuff happening in the academic side, and Sean, you and I have talked about this a little, is super cool.