Craig Jones
π€ SpeakerAppearances Over Time
Podcast Appearances
You know what I mean? It's like, uh, Yeah, I think I've managed to avoid a lot of injuries because I just never roll too athletically, explosively. I think I'm probably incapable of moving at that rate of speed.
You know what I mean? It's like, uh, Yeah, I think I've managed to avoid a lot of injuries because I just never roll too athletically, explosively. I think I'm probably incapable of moving at that rate of speed.
I let them put me in a bad position, but I try to stay relaxed at all times. You know, that's the key here is like... I mean, yeah, obviously you got the cheesy, keep it playful, but it's like, if you can remain calm in bad positions, that is a skill. That's your confidence, not in yourself, but that the other guy's incapable of submitting you. That's the ultimate confidence.
I let them put me in a bad position, but I try to stay relaxed at all times. You know, that's the key here is like... I mean, yeah, obviously you got the cheesy, keep it playful, but it's like, if you can remain calm in bad positions, that is a skill. That's your confidence, not in yourself, but that the other guy's incapable of submitting you. That's the ultimate confidence.
I let them put me in a bad position, but I try to stay relaxed at all times. You know, that's the key here is like... I mean, yeah, obviously you got the cheesy, keep it playful, but it's like, if you can remain calm in bad positions, that is a skill. That's your confidence, not in yourself, but that the other guy's incapable of submitting you. That's the ultimate confidence.
You can give him whatever you want.
You can give him whatever you want.
You can give him whatever you want.
Yeah. If you can make someone panic, you will fatigue them. It's the same. It's like if you're... Even if you're a higher level and you're worried about getting your guard passed... It's the panic that leads to fatigue in your guard retention. But if you're so flexible, you remain calm. I think it's because you're not panicked. Fear is the mind killer.
Yeah. If you can make someone panic, you will fatigue them. It's the same. It's like if you're... Even if you're a higher level and you're worried about getting your guard passed... It's the panic that leads to fatigue in your guard retention. But if you're so flexible, you remain calm. I think it's because you're not panicked. Fear is the mind killer.
Yeah. If you can make someone panic, you will fatigue them. It's the same. It's like if you're... Even if you're a higher level and you're worried about getting your guard passed... It's the panic that leads to fatigue in your guard retention. But if you're so flexible, you remain calm. I think it's because you're not panicked. Fear is the mind killer.
I mean, financial motivation. If you can hit moves that no one else knows how to do, you can sell those instructionals. But also, it keeps it interesting, because it's like, I mean, it can get stagnant and boring. A lot of people get to blue belt. They're good at one thing. They only do that one thing. I think it's finding creative ways to beat people.
I mean, financial motivation. If you can hit moves that no one else knows how to do, you can sell those instructionals. But also, it keeps it interesting, because it's like, I mean, it can get stagnant and boring. A lot of people get to blue belt. They're good at one thing. They only do that one thing. I think it's finding creative ways to beat people.
I mean, financial motivation. If you can hit moves that no one else knows how to do, you can sell those instructionals. But also, it keeps it interesting, because it's like, I mean, it can get stagnant and boring. A lot of people get to blue belt. They're good at one thing. They only do that one thing. I think it's finding creative ways to beat people.
And sometimes, creativity is in how they respond to it. So if you can find a humiliating move to do to someone, Well, not even necessarily humiliating, but a move that is unexpected. When you get hit with something you don't expect, I think that is sort of really one of the most fun aspects of it. You know what I mean? Like you train to stay better than the people you're better than.
And sometimes, creativity is in how they respond to it. So if you can find a humiliating move to do to someone, Well, not even necessarily humiliating, but a move that is unexpected. When you get hit with something you don't expect, I think that is sort of really one of the most fun aspects of it. You know what I mean? Like you train to stay better than the people you're better than.
And sometimes, creativity is in how they respond to it. So if you can find a humiliating move to do to someone, Well, not even necessarily humiliating, but a move that is unexpected. When you get hit with something you don't expect, I think that is sort of really one of the most fun aspects of it. You know what I mean? Like you train to stay better than the people you're better than.
That's what keeps you in the game. And finding creative ways to beat those people is some of the most entertainment.
That's what keeps you in the game. And finding creative ways to beat those people is some of the most entertainment.
That's what keeps you in the game. And finding creative ways to beat those people is some of the most entertainment.