Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
I think that was like trying to forget about that.
It's not really an option.
But we almost always did that.
We didn't quite always do that, but we almost always did that.
I think the definition of success for me was had we tried to do new things and done them or achieved some of our goals.
That was the thing that I'm at.
Were people responding to these worlds and these characters in a way that I wanted them to?
I think they've possibly already done that.
In some ways.
And certainly as a business proposition, they've already done that.
But I think that's not.
As a way of telling stories, I think they're better at telling certain kinds of stories and films are better at other kinds of stories.
I think if you want a long, discursive adventure, a video game is better.
If you want a short, tight experience, a film is better.
We always felt games were the coming medium.
And so we spent 20 years saying games of the future, games of the future, and being sneered at, then being laughed at, then having people nod their heads, and then it kind of happening.
So at the same time, much as you might say something, you don't necessarily believe it's going to be true.
I think you had an incredibly strong team working together that was very experienced, that had basically been in place since somewhere between 2001 and 2006.
So it was a long experienced team.
I think we got to spend a smaller group of us working on it from day one, coming up with some weird ideas.