Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
where he'd had a baby who just died in Red Dead 2 and we ended up cutting it, which was the right decision.
It was too tough in some ways, but I think it gave him real and he was not very sympathetic to his occasional girlfriend who'd had the baby.
And so it made him very, very nasty at the start, which I thought would be interesting to play around with because then it would make his redemptive arc even more interesting.
Like he was not a likable character at the start.
And that was one, and we ended up making him slightly more like, he's still sort of tough and nasty, but he's slightly more likable early on.
That was the right decision commercially.
It's better that way.
But I, you know, but I still, I like that little bit.
It spoke to me personally.
There, and just his inability to access his emotions, I thought was really strong because then later in the game he's going to get very emotional.
But there's also always little bits and pieces that get,
trimmed you know you and um and don't well missions that just are not going to work technically usually it's like this mission is not going to work technically oh god we got to cut it okay how do we glue the story back together and we got better over time at gluing the story across missing chunks you get late in the game and it's just something you know some big challenging moment just is going to look rubbish so you just get rid of it i think editing
yeah it could mean changes you know if you fall in love with something and everyone else goes let's change it that could be of course that would be upsetting in some ways otherwise you didn't care about it but you know if i was over involved in the big creative thing and he goes okay it's the right decision i can probably live with that fine i think sometimes for designers when they're only designing four or five missions in the whole game and two of them get cut that must be really really hard is there dlcs like for rdr gta that you wish you had the time
There's always things I wish I'd done.
The internet knows we made a DLC, single player DLC for GTA 5 that never came out.
And we've also never really worked on another game.
But I like the idea of it.
That was a GTA zombie game.
That would have been funny.
I think that could have been quite fun.