Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's almost like the new ones.
They almost, to me, feel like Hitchcock.
They just speaking the language of video games.
You know, like, you know everything's going to work this way and that way.
It's quite systemic, but it's so, how it all glues together is so amazing.
It feels like when you watch a Hitchcock film, it's not reality.
He's speaking the language of cinema in a very, very strong, with a very strong accent almost.
It's very, very cinematic.
It's not realism at all.
And that's what those Zelda games kind of feel to me.
Like, they are these amazing things that could only be video games.
They couldn't be anything else.
Todd is great at what he does.
Yeah.
They're slightly, they're more...
I mean, from a technical perspective, we're always involved in the same with the new games.
We're constantly trying to find the balance between, you know, RPG, a role playing game and an action game.
And, you know, and try to go with an action adventure game with RPG elements.
And what does that mean?
And I think they've all kind of moved into roughly the same space.